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@@ -406,10 +406,6 @@ void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
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case Stage::TessellationEval:
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ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
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break;
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- case Stage::Geometry:
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- ctx.Add("SHL.U {}.x,{},16;", inst,
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- InputTopologyVertices::vertices(ctx.runtime_info.input_topology));
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- break;
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default:
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LOG_WARNING(Shader, "(STUBBED) called");
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ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
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