|
|
@@ -22,6 +22,7 @@
|
|
|
#include "common/param_package.h"
|
|
|
#include "common/threadsafe_queue.h"
|
|
|
#include "core/frontend/input.h"
|
|
|
+#include "input_common/motion_input.h"
|
|
|
#include "input_common/sdl/sdl_impl.h"
|
|
|
#include "input_common/settings.h"
|
|
|
|
|
|
@@ -123,6 +124,10 @@ public:
|
|
|
return std::make_tuple(x, y);
|
|
|
}
|
|
|
|
|
|
+ const InputCommon::MotionInput& GetMotion() const {
|
|
|
+ return motion;
|
|
|
+ }
|
|
|
+
|
|
|
void SetHat(int hat, Uint8 direction) {
|
|
|
std::lock_guard lock{mutex};
|
|
|
state.hats.insert_or_assign(hat, direction);
|
|
|
@@ -173,6 +178,9 @@ private:
|
|
|
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
|
|
|
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
|
|
|
mutable std::mutex mutex;
|
|
|
+
|
|
|
+ // motion is initalized without PID values as motion input is not aviable for SDL2
|
|
|
+ InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
|
|
|
};
|
|
|
|
|
|
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
|
|
|
@@ -423,6 +431,68 @@ private:
|
|
|
const float range;
|
|
|
};
|
|
|
|
|
|
+class SDLDirectionMotion final : public Input::MotionDevice {
|
|
|
+public:
|
|
|
+ explicit SDLDirectionMotion(std::shared_ptr<SDLJoystick> joystick_, int hat_, Uint8 direction_)
|
|
|
+ : joystick(std::move(joystick_)), hat(hat_), direction(direction_) {}
|
|
|
+
|
|
|
+ Input::MotionStatus GetStatus() const override {
|
|
|
+ if (joystick->GetHatDirection(hat, direction)) {
|
|
|
+ return joystick->GetMotion().GetRandomMotion(2, 6);
|
|
|
+ }
|
|
|
+ return joystick->GetMotion().GetRandomMotion(0, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+private:
|
|
|
+ std::shared_ptr<SDLJoystick> joystick;
|
|
|
+ int hat;
|
|
|
+ Uint8 direction;
|
|
|
+};
|
|
|
+
|
|
|
+class SDLAxisMotion final : public Input::MotionDevice {
|
|
|
+public:
|
|
|
+ explicit SDLAxisMotion(std::shared_ptr<SDLJoystick> joystick_, int axis_, float threshold_,
|
|
|
+ bool trigger_if_greater_)
|
|
|
+ : joystick(std::move(joystick_)), axis(axis_), threshold(threshold_),
|
|
|
+ trigger_if_greater(trigger_if_greater_) {}
|
|
|
+
|
|
|
+ Input::MotionStatus GetStatus() const override {
|
|
|
+ const float axis_value = joystick->GetAxis(axis, 1.0f);
|
|
|
+ bool trigger = axis_value < threshold;
|
|
|
+ if (trigger_if_greater) {
|
|
|
+ trigger = axis_value > threshold;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (trigger) {
|
|
|
+ return joystick->GetMotion().GetRandomMotion(2, 6);
|
|
|
+ }
|
|
|
+ return joystick->GetMotion().GetRandomMotion(0, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+private:
|
|
|
+ std::shared_ptr<SDLJoystick> joystick;
|
|
|
+ int axis;
|
|
|
+ float threshold;
|
|
|
+ bool trigger_if_greater;
|
|
|
+};
|
|
|
+
|
|
|
+class SDLButtonMotion final : public Input::MotionDevice {
|
|
|
+public:
|
|
|
+ explicit SDLButtonMotion(std::shared_ptr<SDLJoystick> joystick_, int button_)
|
|
|
+ : joystick(std::move(joystick_)), button(button_) {}
|
|
|
+
|
|
|
+ Input::MotionStatus GetStatus() const override {
|
|
|
+ if (joystick->GetButton(button)) {
|
|
|
+ return joystick->GetMotion().GetRandomMotion(2, 6);
|
|
|
+ }
|
|
|
+ return joystick->GetMotion().GetRandomMotion(0, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+private:
|
|
|
+ std::shared_ptr<SDLJoystick> joystick;
|
|
|
+ int button;
|
|
|
+};
|
|
|
+
|
|
|
/// A button device factory that creates button devices from SDL joystick
|
|
|
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
|
|
public:
|
|
|
@@ -529,12 +599,78 @@ private:
|
|
|
SDLState& state;
|
|
|
};
|
|
|
|
|
|
+/// A motion device factory that creates motion devices from SDL joystick
|
|
|
+class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
|
|
+public:
|
|
|
+ explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
|
|
|
+ /**
|
|
|
+ * Creates motion device from joystick axes
|
|
|
+ * @param params contains parameters for creating the device:
|
|
|
+ * - "guid": the guid of the joystick to bind
|
|
|
+ * - "port": the nth joystick of the same type
|
|
|
+ */
|
|
|
+ std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
|
|
|
+ const std::string guid = params.Get("guid", "0");
|
|
|
+ const int port = params.Get("port", 0);
|
|
|
+
|
|
|
+ auto joystick = state.GetSDLJoystickByGUID(guid, port);
|
|
|
+
|
|
|
+ if (params.Has("hat")) {
|
|
|
+ const int hat = params.Get("hat", 0);
|
|
|
+ const std::string direction_name = params.Get("direction", "");
|
|
|
+ Uint8 direction;
|
|
|
+ if (direction_name == "up") {
|
|
|
+ direction = SDL_HAT_UP;
|
|
|
+ } else if (direction_name == "down") {
|
|
|
+ direction = SDL_HAT_DOWN;
|
|
|
+ } else if (direction_name == "left") {
|
|
|
+ direction = SDL_HAT_LEFT;
|
|
|
+ } else if (direction_name == "right") {
|
|
|
+ direction = SDL_HAT_RIGHT;
|
|
|
+ } else {
|
|
|
+ direction = 0;
|
|
|
+ }
|
|
|
+ // This is necessary so accessing GetHat with hat won't crash
|
|
|
+ joystick->SetHat(hat, SDL_HAT_CENTERED);
|
|
|
+ return std::make_unique<SDLDirectionMotion>(joystick, hat, direction);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (params.Has("axis")) {
|
|
|
+ const int axis = params.Get("axis", 0);
|
|
|
+ const float threshold = params.Get("threshold", 0.5f);
|
|
|
+ const std::string direction_name = params.Get("direction", "");
|
|
|
+ bool trigger_if_greater;
|
|
|
+ if (direction_name == "+") {
|
|
|
+ trigger_if_greater = true;
|
|
|
+ } else if (direction_name == "-") {
|
|
|
+ trigger_if_greater = false;
|
|
|
+ } else {
|
|
|
+ trigger_if_greater = true;
|
|
|
+ LOG_ERROR(Input, "Unknown direction {}", direction_name);
|
|
|
+ }
|
|
|
+ // This is necessary so accessing GetAxis with axis won't crash
|
|
|
+ joystick->SetAxis(axis, 0);
|
|
|
+ return std::make_unique<SDLAxisMotion>(joystick, axis, threshold, trigger_if_greater);
|
|
|
+ }
|
|
|
+
|
|
|
+ const int button = params.Get("button", 0);
|
|
|
+ // This is necessary so accessing GetButton with button won't crash
|
|
|
+ joystick->SetButton(button, false);
|
|
|
+ return std::make_unique<SDLButtonMotion>(joystick, button);
|
|
|
+ }
|
|
|
+
|
|
|
+private:
|
|
|
+ SDLState& state;
|
|
|
+};
|
|
|
+
|
|
|
SDLState::SDLState() {
|
|
|
using namespace Input;
|
|
|
analog_factory = std::make_shared<SDLAnalogFactory>(*this);
|
|
|
button_factory = std::make_shared<SDLButtonFactory>(*this);
|
|
|
+ motion_factory = std::make_shared<SDLMotionFactory>(*this);
|
|
|
RegisterFactory<AnalogDevice>("sdl", analog_factory);
|
|
|
RegisterFactory<ButtonDevice>("sdl", button_factory);
|
|
|
+ RegisterFactory<MotionDevice>("sdl", motion_factory);
|
|
|
|
|
|
// If the frontend is going to manage the event loop, then we dont start one here
|
|
|
start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
|
|
|
@@ -570,6 +706,7 @@ SDLState::~SDLState() {
|
|
|
using namespace Input;
|
|
|
UnregisterFactory<ButtonDevice>("sdl");
|
|
|
UnregisterFactory<AnalogDevice>("sdl");
|
|
|
+ UnregisterFactory<MotionDevice>("sdl");
|
|
|
|
|
|
CloseJoysticks();
|
|
|
SDL_DelEventWatch(&SDLEventWatcher, this);
|
|
|
@@ -681,6 +818,27 @@ Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Eve
|
|
|
return {};
|
|
|
}
|
|
|
|
|
|
+Common::ParamPackage SDLEventToMotionParamPackage(SDLState& state, const SDL_Event& event) {
|
|
|
+ switch (event.type) {
|
|
|
+ case SDL_JOYAXISMOTION: {
|
|
|
+ const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
|
|
+ return BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
|
|
+ event.jaxis.axis, event.jaxis.value);
|
|
|
+ }
|
|
|
+ case SDL_JOYBUTTONUP: {
|
|
|
+ const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
|
|
|
+ return BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
|
|
+ event.jbutton.button);
|
|
|
+ }
|
|
|
+ case SDL_JOYHATMOTION: {
|
|
|
+ const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
|
|
|
+ return BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
|
|
+ event.jhat.hat, event.jhat.value);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return {};
|
|
|
+}
|
|
|
+
|
|
|
Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
|
|
|
const SDL_GameControllerButtonBind& binding) {
|
|
|
switch (binding.bindType) {
|
|
|
@@ -846,6 +1004,35 @@ public:
|
|
|
}
|
|
|
};
|
|
|
|
|
|
+class SDLMotionPoller final : public SDLPoller {
|
|
|
+public:
|
|
|
+ explicit SDLMotionPoller(SDLState& state_) : SDLPoller(state_) {}
|
|
|
+
|
|
|
+ Common::ParamPackage GetNextInput() override {
|
|
|
+ SDL_Event event;
|
|
|
+ while (state.event_queue.Pop(event)) {
|
|
|
+ const auto package = FromEvent(event);
|
|
|
+ if (package) {
|
|
|
+ return *package;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return {};
|
|
|
+ }
|
|
|
+ [[nodiscard]] std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) const {
|
|
|
+ switch (event.type) {
|
|
|
+ case SDL_JOYAXISMOTION:
|
|
|
+ if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ [[fallthrough]];
|
|
|
+ case SDL_JOYBUTTONUP:
|
|
|
+ case SDL_JOYHATMOTION:
|
|
|
+ return {SDLEventToMotionParamPackage(state, event)};
|
|
|
+ }
|
|
|
+ return std::nullopt;
|
|
|
+ }
|
|
|
+};
|
|
|
+
|
|
|
/**
|
|
|
* Attempts to match the press to a controller joy axis (left/right stick) and if a match
|
|
|
* isn't found, checks if the event matches anything from SDLButtonPoller and uses that
|
|
|
@@ -937,6 +1124,9 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
|
|
|
case InputCommon::Polling::DeviceType::Button:
|
|
|
pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
|
|
|
break;
|
|
|
+ case InputCommon::Polling::DeviceType::Motion:
|
|
|
+ pollers.emplace_back(std::make_unique<Polling::SDLMotionPoller>(*this));
|
|
|
+ break;
|
|
|
}
|
|
|
|
|
|
return pollers;
|