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@@ -24,7 +24,9 @@
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namespace OpenGL {
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-static const char vertex_shader[] = R"(
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+namespace {
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+
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+constexpr char vertex_shader[] = R"(
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#version 150 core
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in vec2 vert_position;
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@@ -47,7 +49,7 @@ void main() {
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}
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)";
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-static const char fragment_shader[] = R"(
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+constexpr char fragment_shader[] = R"(
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#version 150 core
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in vec2 frag_tex_coord;
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@@ -82,18 +84,77 @@ struct ScreenRectVertex {
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* The projection part of the matrix is trivial, hence these operations are represented
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* by a 3x2 matrix.
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*/
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-static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, const float height) {
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+std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
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std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
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// clang-format off
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- matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
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- matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
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+ matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
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+ matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
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// Last matrix row is implicitly assumed to be [0, 0, 1].
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// clang-format on
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return matrix;
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}
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+const char* GetSource(GLenum source) {
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+#define RET(s) \
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+ case GL_DEBUG_SOURCE_##s: \
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+ return #s
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+ switch (source) {
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+ RET(API);
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+ RET(WINDOW_SYSTEM);
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+ RET(SHADER_COMPILER);
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+ RET(THIRD_PARTY);
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+ RET(APPLICATION);
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+ RET(OTHER);
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+ default:
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+ UNREACHABLE();
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+ return "Unknown source";
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+ }
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+#undef RET
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+}
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+
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+const char* GetType(GLenum type) {
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+#define RET(t) \
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+ case GL_DEBUG_TYPE_##t: \
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+ return #t
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+ switch (type) {
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+ RET(ERROR);
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+ RET(DEPRECATED_BEHAVIOR);
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+ RET(UNDEFINED_BEHAVIOR);
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+ RET(PORTABILITY);
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+ RET(PERFORMANCE);
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+ RET(OTHER);
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+ RET(MARKER);
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+ default:
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+ UNREACHABLE();
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+ return "Unknown type";
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+ }
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+#undef RET
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+}
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+
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+void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
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+ const GLchar* message, const void* user_param) {
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+ const char format[] = "{} {} {}: {}";
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+ const char* const str_source = GetSource(source);
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+ const char* const str_type = GetType(type);
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+
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+ switch (severity) {
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+ case GL_DEBUG_SEVERITY_HIGH:
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+ LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
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+ break;
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+ case GL_DEBUG_SEVERITY_MEDIUM:
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+ LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
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+ break;
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+ case GL_DEBUG_SEVERITY_NOTIFICATION:
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+ case GL_DEBUG_SEVERITY_LOW:
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+ LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
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+ break;
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+ }
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+}
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+
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+} // Anonymous namespace
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+
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RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& emu_window, Core::System& system)
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: VideoCore::RendererBase{emu_window}, emu_window{emu_window}, system{system} {}
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@@ -402,63 +463,6 @@ void RendererOpenGL::CaptureScreenshot() {
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renderer_settings.screenshot_requested = false;
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}
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-static const char* GetSource(GLenum source) {
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-#define RET(s) \
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- case GL_DEBUG_SOURCE_##s: \
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- return #s
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- switch (source) {
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- RET(API);
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- RET(WINDOW_SYSTEM);
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- RET(SHADER_COMPILER);
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- RET(THIRD_PARTY);
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- RET(APPLICATION);
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- RET(OTHER);
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- default:
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- UNREACHABLE();
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- return "Unknown source";
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- }
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-#undef RET
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-}
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-
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-static const char* GetType(GLenum type) {
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-#define RET(t) \
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- case GL_DEBUG_TYPE_##t: \
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- return #t
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- switch (type) {
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- RET(ERROR);
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- RET(DEPRECATED_BEHAVIOR);
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- RET(UNDEFINED_BEHAVIOR);
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- RET(PORTABILITY);
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- RET(PERFORMANCE);
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- RET(OTHER);
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- RET(MARKER);
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- default:
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- UNREACHABLE();
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- return "Unknown type";
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- }
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-#undef RET
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-}
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-
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-static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severity,
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- GLsizei length, const GLchar* message, const void* user_param) {
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- const char format[] = "{} {} {}: {}";
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- const char* const str_source = GetSource(source);
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- const char* const str_type = GetType(type);
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-
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- switch (severity) {
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- case GL_DEBUG_SEVERITY_HIGH:
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- LOG_CRITICAL(Render_OpenGL, format, str_source, str_type, id, message);
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- break;
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- case GL_DEBUG_SEVERITY_MEDIUM:
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- LOG_WARNING(Render_OpenGL, format, str_source, str_type, id, message);
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- break;
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- case GL_DEBUG_SEVERITY_NOTIFICATION:
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- case GL_DEBUG_SEVERITY_LOW:
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- LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message);
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- break;
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- }
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-}
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-
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bool RendererOpenGL::Init() {
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Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
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