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Limit the size of directory icons, fix text when icon size is none

fearlessTobi 7 anni fa
parent
commit
053da44ecd
2 ha cambiato i file con 3 aggiunte e 4 eliminazioni
  1. 1 2
      src/yuzu/game_list.cpp
  2. 2 2
      src/yuzu/game_list_p.h

+ 1 - 2
src/yuzu/game_list.cpp

@@ -230,7 +230,7 @@ void GameList::onUpdateThemedIcons() {
     for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
         QStandardItem* child = item_model->invisibleRootItem()->child(i);
 
-        const int icon_size = UISettings::values.icon_size;
+        const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
         switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
         case GameListItemType::SdmcDir:
             child->setData(
@@ -300,7 +300,6 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
     tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
     tree_view->setSortingEnabled(true);
     tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
-    tree_view->setUniformRowHeights(true);
     tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
     tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
 

+ 2 - 2
src/yuzu/game_list_p.h

@@ -221,7 +221,7 @@ public:
         UISettings::GameDir* game_dir = &directory;
         setData(QVariant::fromValue(game_dir), GameDirRole);
 
-        const int icon_size = UISettings::values.icon_size;
+        const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
         switch (dir_type) {
         case GameListItemType::SdmcDir:
             setData(
@@ -272,7 +272,7 @@ public:
     explicit GameListAddDir() {
         setData(type(), TypeRole);
 
-        const int icon_size = UISettings::values.icon_size;
+        const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
         setData(QIcon::fromTheme(QStringLiteral("plus"))
                     .pixmap(icon_size)
                     .scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),