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shader/registry: Store graphics and compute metadata

Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
ReinUsesLisp 6 lat temu
rodzic
commit
0528be5c92

+ 16 - 12
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -166,8 +166,9 @@ std::string MakeShaderID(u64 unique_identifier, ShaderType shader_type) {
 
 
 std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
 std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
     const VideoCore::GuestDriverProfile guest_profile{entry.texture_handler_size};
     const VideoCore::GuestDriverProfile guest_profile{entry.texture_handler_size};
-    auto registry = std::make_shared<Registry>(entry.type, guest_profile);
-    registry->SetBoundBuffer(entry.bound_buffer);
+    const VideoCommon::Shader::SerializedRegistryInfo info{guest_profile, entry.bound_buffer,
+                                                           entry.graphics_info, entry.compute_info};
+    const auto registry = std::make_shared<Registry>(entry.type, info);
     for (const auto& [address, value] : entry.keys) {
     for (const auto& [address, value] : entry.keys) {
         const auto [buffer, offset] = address;
         const auto [buffer, offset] = address;
         registry->InsertKey(buffer, offset, value);
         registry->InsertKey(buffer, offset, value);
@@ -184,9 +185,9 @@ std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
 
 
 std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
 std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
                                         u64 unique_identifier, const ShaderIR& ir,
                                         u64 unique_identifier, const ShaderIR& ir,
-                                        bool hint_retrievable = false) {
+                                        const Registry& registry, bool hint_retrievable = false) {
     LOG_INFO(Render_OpenGL, "{}", MakeShaderID(unique_identifier, shader_type));
     LOG_INFO(Render_OpenGL, "{}", MakeShaderID(unique_identifier, shader_type));
-    const std::string glsl = DecompileShader(device, ir, shader_type);
+    const std::string glsl = DecompileShader(device, ir, registry, shader_type);
     OGLShader shader;
     OGLShader shader;
     shader.Create(glsl.c_str(), GetGLShaderType(shader_type));
     shader.Create(glsl.c_str(), GetGLShaderType(shader_type));
 
 
@@ -239,7 +240,7 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
     // if (!code_b.empty()) {
     // if (!code_b.empty()) {
     //     ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
     //     ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
     // }
     // }
-    auto program = BuildShader(params.device, shader_type, params.unique_identifier, ir);
+    auto program = BuildShader(params.device, shader_type, params.unique_identifier, ir, *registry);
 
 
     ShaderDiskCacheEntry entry;
     ShaderDiskCacheEntry entry;
     entry.type = shader_type;
     entry.type = shader_type;
@@ -247,6 +248,7 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
     entry.code_b = std::move(code_b);
     entry.code_b = std::move(code_b);
     entry.unique_identifier = params.unique_identifier;
     entry.unique_identifier = params.unique_identifier;
     entry.bound_buffer = registry->GetBoundBuffer();
     entry.bound_buffer = registry->GetBoundBuffer();
+    entry.graphics_info = registry->GetGraphicsInfo();
     entry.keys = registry->GetKeys();
     entry.keys = registry->GetKeys();
     entry.bound_samplers = registry->GetBoundSamplers();
     entry.bound_samplers = registry->GetBoundSamplers();
     entry.bindless_samplers = registry->GetBindlessSamplers();
     entry.bindless_samplers = registry->GetBindlessSamplers();
@@ -260,16 +262,18 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
 Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
 Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
     const std::size_t size_in_bytes = code.size() * sizeof(u64);
     const std::size_t size_in_bytes = code.size() * sizeof(u64);
 
 
-    auto registry =
-        std::make_shared<Registry>(ShaderType::Compute, params.system.GPU().KeplerCompute());
+    auto& engine = params.system.GPU().KeplerCompute();
+    auto registry = std::make_shared<Registry>(ShaderType::Compute, engine);
     const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
     const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
-    auto program = BuildShader(params.device, ShaderType::Compute, params.unique_identifier, ir);
+    const u64 uid = params.unique_identifier;
+    auto program = BuildShader(params.device, ShaderType::Compute, uid, ir, *registry);
 
 
     ShaderDiskCacheEntry entry;
     ShaderDiskCacheEntry entry;
     entry.type = ShaderType::Compute;
     entry.type = ShaderType::Compute;
     entry.code = std::move(code);
     entry.code = std::move(code);
-    entry.unique_identifier = params.unique_identifier;
+    entry.unique_identifier = uid;
     entry.bound_buffer = registry->GetBoundBuffer();
     entry.bound_buffer = registry->GetBoundBuffer();
+    entry.compute_info = registry->GetComputeInfo();
     entry.keys = registry->GetKeys();
     entry.keys = registry->GetKeys();
     entry.bound_samplers = registry->GetBoundSamplers();
     entry.bound_samplers = registry->GetBoundSamplers();
     entry.bindless_samplers = registry->GetBindlessSamplers();
     entry.bindless_samplers = registry->GetBindlessSamplers();
@@ -331,8 +335,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
                 return;
                 return;
             }
             }
             const auto& entry = (*transferable)[i];
             const auto& entry = (*transferable)[i];
-            const u64 unique_identifier = entry.unique_identifier;
-            const auto it = find_precompiled(unique_identifier);
+            const u64 uid = entry.unique_identifier;
+            const auto it = find_precompiled(uid);
             const auto precompiled_entry = it != gl_cache.end() ? &*it : nullptr;
             const auto precompiled_entry = it != gl_cache.end() ? &*it : nullptr;
 
 
             const bool is_compute = entry.type == ShaderType::Compute;
             const bool is_compute = entry.type == ShaderType::Compute;
@@ -350,7 +354,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
             }
             }
             if (!program) {
             if (!program) {
                 // Otherwise compile it from GLSL
                 // Otherwise compile it from GLSL
-                program = BuildShader(device, entry.type, unique_identifier, ir, true);
+                program = BuildShader(device, entry.type, uid, ir, *registry, true);
             }
             }
 
 
             PrecompiledShader shader;
             PrecompiledShader shader;

+ 67 - 17
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -36,6 +36,7 @@ using Tegra::Shader::IpaInterpMode;
 using Tegra::Shader::IpaMode;
 using Tegra::Shader::IpaMode;
 using Tegra::Shader::IpaSampleMode;
 using Tegra::Shader::IpaSampleMode;
 using Tegra::Shader::Register;
 using Tegra::Shader::Register;
+using VideoCommon::Shader::Registry;
 
 
 using namespace std::string_literals;
 using namespace std::string_literals;
 using namespace VideoCommon::Shader;
 using namespace VideoCommon::Shader;
@@ -288,6 +289,30 @@ const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
     }
     }
 }
 }
 
 
+/// Describes primitive behavior on geometry shaders
+std::pair<const char*, u32> GetPrimitiveDescription(Maxwell::PrimitiveTopology topology) {
+    switch (topology) {
+    case Maxwell::PrimitiveTopology::Points:
+        return {"points", 1};
+    case Maxwell::PrimitiveTopology::Lines:
+    case Maxwell::PrimitiveTopology::LineStrip:
+        return {"lines", 2};
+    case Maxwell::PrimitiveTopology::LinesAdjacency:
+    case Maxwell::PrimitiveTopology::LineStripAdjacency:
+        return {"lines_adjacency", 4};
+    case Maxwell::PrimitiveTopology::Triangles:
+    case Maxwell::PrimitiveTopology::TriangleStrip:
+    case Maxwell::PrimitiveTopology::TriangleFan:
+        return {"triangles", 3};
+    case Maxwell::PrimitiveTopology::TrianglesAdjacency:
+    case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
+        return {"triangles_adjacency", 6};
+    default:
+        UNIMPLEMENTED_MSG("topology={}", static_cast<int>(topology));
+        return {"points", 1};
+    }
+}
+
 /// Generates code to use for a swizzle operation.
 /// Generates code to use for a swizzle operation.
 constexpr const char* GetSwizzle(std::size_t element) {
 constexpr const char* GetSwizzle(std::size_t element) {
     constexpr std::array swizzle = {".x", ".y", ".z", ".w"};
     constexpr std::array swizzle = {".x", ".y", ".z", ".w"};
@@ -367,15 +392,17 @@ std::string FlowStackTopName(MetaStackClass stack) {
 
 
 class GLSLDecompiler final {
 class GLSLDecompiler final {
 public:
 public:
-    explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage,
-                            std::string_view suffix)
-        : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
+    explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
+                            ShaderType stage, std::string_view suffix)
+        : device{device}, ir{ir}, registry{registry}, stage{stage}, suffix{suffix},
+          header{ir.GetHeader()} {}
 
 
     void Decompile() {
     void Decompile() {
         DeclareHeader();
         DeclareHeader();
         DeclareVertex();
         DeclareVertex();
         DeclareGeometry();
         DeclareGeometry();
         DeclareFragment();
         DeclareFragment();
+        DeclareCompute();
         DeclareRegisters();
         DeclareRegisters();
         DeclareCustomVariables();
         DeclareCustomVariables();
         DeclarePredicates();
         DeclarePredicates();
@@ -489,9 +516,15 @@ private:
             return;
             return;
         }
         }
 
 
+        const auto& info = registry.GetGraphicsInfo();
+        const auto input_topology = info.primitive_topology;
+        const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(input_topology);
+        max_input_vertices = max_vertices;
+        code.AddLine("layout ({}) in;", glsl_topology);
+
         const auto topology = GetTopologyName(header.common3.output_topology);
         const auto topology = GetTopologyName(header.common3.output_topology);
-        const auto max_vertices = header.common4.max_output_vertices.Value();
-        code.AddLine("layout ({}, max_vertices = {}) out;", topology, max_vertices);
+        const auto max_output_vertices = header.common4.max_output_vertices.Value();
+        code.AddLine("layout ({}, max_vertices = {}) out;", topology, max_output_vertices);
         code.AddNewLine();
         code.AddNewLine();
 
 
         code.AddLine("in gl_PerVertex {{");
         code.AddLine("in gl_PerVertex {{");
@@ -513,7 +546,8 @@ private:
             if (!IsRenderTargetEnabled(render_target)) {
             if (!IsRenderTargetEnabled(render_target)) {
                 continue;
                 continue;
             }
             }
-            code.AddLine("layout (location = {}) out vec4 frag_color{};", render_target, render_target);
+            code.AddLine("layout (location = {}) out vec4 frag_color{};", render_target,
+                         render_target);
             any = true;
             any = true;
         }
         }
         if (any) {
         if (any) {
@@ -521,6 +555,20 @@ private:
         }
         }
     }
     }
 
 
+    void DeclareCompute() {
+        if (stage != ShaderType::Compute) {
+            return;
+        }
+        const auto& info = registry.GetComputeInfo();
+        if (const u32 size = info.shared_memory_size_in_words; size > 0) {
+            code.AddLine("shared uint smem[];", size);
+            code.AddNewLine();
+        }
+        code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;",
+                     info.workgroup_size[0], info.workgroup_size[1], info.workgroup_size[2]);
+        code.AddNewLine();
+    }
+
     void DeclareVertexRedeclarations() {
     void DeclareVertexRedeclarations() {
         code.AddLine("out gl_PerVertex {{");
         code.AddLine("out gl_PerVertex {{");
         ++code.scope;
         ++code.scope;
@@ -596,18 +644,16 @@ private:
     }
     }
 
 
     void DeclareLocalMemory() {
     void DeclareLocalMemory() {
+        u64 local_memory_size = 0;
         if (stage == ShaderType::Compute) {
         if (stage == ShaderType::Compute) {
-            code.AddLine("#ifdef LOCAL_MEMORY_SIZE");
-            code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory());
-            code.AddLine("#endif");
-            return;
+            local_memory_size = registry.GetComputeInfo().local_memory_size_in_words * 4ULL;
+        } else {
+            local_memory_size = header.GetLocalMemorySize();
         }
         }
-
-        const u64 local_memory_size = header.GetLocalMemorySize();
         if (local_memory_size == 0) {
         if (local_memory_size == 0) {
             return;
             return;
         }
         }
-        const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
+        const u64 element_count = Common::AlignUp(local_memory_size, 4) / 4;
         code.AddLine("uint {}[{}];", GetLocalMemory(), element_count);
         code.AddLine("uint {}[{}];", GetLocalMemory(), element_count);
         code.AddNewLine();
         code.AddNewLine();
     }
     }
@@ -996,7 +1042,8 @@ private:
                 // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
                 // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
                 // set an 0x80000000 index for those and the shader fails to build. Find out why
                 // set an 0x80000000 index for those and the shader fails to build. Find out why
                 // this happens and what's its intent.
                 // this happens and what's its intent.
-                return fmt::format("gs_{}[{} % MAX_VERTEX_INPUT]", name, Visit(buffer).AsUint());
+                return fmt::format("gs_{}[{} % {}]", name, Visit(buffer).AsUint(),
+                                   max_input_vertices.value());
             }
             }
             return std::string(name);
             return std::string(name);
         };
         };
@@ -2428,11 +2475,14 @@ private:
 
 
     const Device& device;
     const Device& device;
     const ShaderIR& ir;
     const ShaderIR& ir;
+    const Registry& registry;
     const ShaderType stage;
     const ShaderType stage;
     const std::string_view suffix;
     const std::string_view suffix;
     const Header header;
     const Header header;
 
 
     ShaderWriter code;
     ShaderWriter code;
+
+    std::optional<u32> max_input_vertices;
 };
 };
 
 
 std::string GetFlowVariable(u32 index) {
 std::string GetFlowVariable(u32 index) {
@@ -2647,9 +2697,9 @@ ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir) {
     return entries;
     return entries;
 }
 }
 
 
-std::string DecompileShader(const Device& device, const ShaderIR& ir, ShaderType stage,
-                            std::string_view suffix) {
-    GLSLDecompiler decompiler(device, ir, stage, suffix);
+std::string DecompileShader(const Device& device, const ShaderIR& ir, const Registry& registry,
+                            ShaderType stage, std::string_view suffix) {
+    GLSLDecompiler decompiler(device, ir, registry, stage, suffix);
     decompiler.Decompile();
     decompiler.Decompile();
     return decompiler.GetResult();
     return decompiler.GetResult();
 }
 }

+ 2 - 4
src/video_core/renderer_opengl/gl_shader_decompiler.h

@@ -12,12 +12,9 @@
 #include "common/common_types.h"
 #include "common/common_types.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/engines/shader_type.h"
 #include "video_core/engines/shader_type.h"
+#include "video_core/shader/registry.h"
 #include "video_core/shader/shader_ir.h"
 #include "video_core/shader/shader_ir.h"
 
 
-namespace VideoCommon::Shader {
-class ShaderIR;
-}
-
 namespace OpenGL {
 namespace OpenGL {
 
 
 class Device;
 class Device;
@@ -80,6 +77,7 @@ struct ShaderEntries {
 ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir);
 ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir);
 
 
 std::string DecompileShader(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
 std::string DecompileShader(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
+                            const VideoCommon::Shader::Registry& registry,
                             Tegra::Engines::ShaderType stage, std::string_view suffix = {});
                             Tegra::Engines::ShaderType stage, std::string_view suffix = {});
 
 
 } // namespace OpenGL
 } // namespace OpenGL

+ 7 - 5
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp

@@ -48,7 +48,7 @@ struct BindlessSamplerKey {
     Tegra::Engines::SamplerDescriptor sampler;
     Tegra::Engines::SamplerDescriptor sampler;
 };
 };
 
 
-constexpr u32 NativeVersion = 16;
+constexpr u32 NativeVersion = 17;
 
 
 ShaderCacheVersionHash GetShaderCacheVersionHash() {
 ShaderCacheVersionHash GetShaderCacheVersionHash() {
     ShaderCacheVersionHash hash{};
     ShaderCacheVersionHash hash{};
@@ -83,15 +83,16 @@ bool ShaderDiskCacheEntry::Load(FileUtil::IOFile& file) {
         return false;
         return false;
     }
     }
 
 
-    bool is_texture_handler_size_known;
+    u8 is_texture_handler_size_known;
     u32 texture_handler_size_value;
     u32 texture_handler_size_value;
     u32 num_keys;
     u32 num_keys;
     u32 num_bound_samplers;
     u32 num_bound_samplers;
     u32 num_bindless_samplers;
     u32 num_bindless_samplers;
     if (file.ReadArray(&unique_identifier, 1) != 1 || file.ReadArray(&bound_buffer, 1) != 1 ||
     if (file.ReadArray(&unique_identifier, 1) != 1 || file.ReadArray(&bound_buffer, 1) != 1 ||
         file.ReadArray(&is_texture_handler_size_known, 1) != 1 ||
         file.ReadArray(&is_texture_handler_size_known, 1) != 1 ||
-        file.ReadArray(&texture_handler_size_value, 1) != 1 || file.ReadArray(&num_keys, 1) != 1 ||
-        file.ReadArray(&num_bound_samplers, 1) != 1 ||
+        file.ReadArray(&texture_handler_size_value, 1) != 1 ||
+        file.ReadArray(&graphics_info, 1) != 1 || file.ReadArray(&compute_info, 1) != 1 ||
+        file.ReadArray(&num_keys, 1) != 1 || file.ReadArray(&num_bound_samplers, 1) != 1 ||
         file.ReadArray(&num_bindless_samplers, 1) != 1) {
         file.ReadArray(&num_bindless_samplers, 1) != 1) {
         return false;
         return false;
     }
     }
@@ -136,8 +137,9 @@ bool ShaderDiskCacheEntry::Save(FileUtil::IOFile& file) const {
     }
     }
 
 
     if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(bound_buffer) != 1 ||
     if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(bound_buffer) != 1 ||
-        file.WriteObject(texture_handler_size.has_value()) != 1 ||
+        file.WriteObject(static_cast<u8>(texture_handler_size.has_value())) != 1 ||
         file.WriteObject(texture_handler_size.value_or(0)) != 1 ||
         file.WriteObject(texture_handler_size.value_or(0)) != 1 ||
+        file.WriteObject(graphics_info) != 1 || file.WriteObject(compute_info) != 1 ||
         file.WriteObject(static_cast<u32>(keys.size())) != 1 ||
         file.WriteObject(static_cast<u32>(keys.size())) != 1 ||
         file.WriteObject(static_cast<u32>(bound_samplers.size())) != 1 ||
         file.WriteObject(static_cast<u32>(bound_samplers.size())) != 1 ||
         file.WriteObject(static_cast<u32>(bindless_samplers.size())) != 1) {
         file.WriteObject(static_cast<u32>(bindless_samplers.size())) != 1) {

+ 3 - 1
src/video_core/renderer_opengl/gl_shader_disk_cache.h

@@ -51,8 +51,10 @@ struct ShaderDiskCacheEntry {
     ProgramCode code_b;
     ProgramCode code_b;
 
 
     u64 unique_identifier = 0;
     u64 unique_identifier = 0;
-    u32 bound_buffer = 0;
     std::optional<u32> texture_handler_size;
     std::optional<u32> texture_handler_size;
+    u32 bound_buffer = 0;
+    VideoCommon::Shader::GraphicsInfo graphics_info;
+    VideoCommon::Shader::ComputeInfo compute_info;
     VideoCommon::Shader::KeyMap keys;
     VideoCommon::Shader::KeyMap keys;
     VideoCommon::Shader::BoundSamplerMap bound_samplers;
     VideoCommon::Shader::BoundSamplerMap bound_samplers;
     VideoCommon::Shader::BindlessSamplerMap bindless_samplers;
     VideoCommon::Shader::BindlessSamplerMap bindless_samplers;

+ 38 - 21
src/video_core/shader/registry.cpp

@@ -6,21 +6,55 @@
 #include <tuple>
 #include <tuple>
 
 
 #include "common/common_types.h"
 #include "common/common_types.h"
+#include "video_core/engines/kepler_compute.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/engines/shader_type.h"
 #include "video_core/engines/shader_type.h"
 #include "video_core/shader/registry.h"
 #include "video_core/shader/registry.h"
 
 
 namespace VideoCommon::Shader {
 namespace VideoCommon::Shader {
 
 
+using Tegra::Engines::ConstBufferEngineInterface;
 using Tegra::Engines::SamplerDescriptor;
 using Tegra::Engines::SamplerDescriptor;
+using Tegra::Engines::ShaderType;
 
 
-Registry::Registry(Tegra::Engines::ShaderType shader_stage,
-                   VideoCore::GuestDriverProfile stored_guest_driver_profile)
-    : stage{shader_stage}, stored_guest_driver_profile{stored_guest_driver_profile} {}
+namespace {
+
+GraphicsInfo MakeGraphicsInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
+    if (shader_stage == ShaderType::Compute) {
+        return {};
+    }
+    auto& graphics = static_cast<Tegra::Engines::Maxwell3D&>(engine);
+
+    GraphicsInfo info;
+    info.primitive_topology = graphics.regs.draw.topology;
+    return info;
+}
+
+ComputeInfo MakeComputeInfo(ShaderType shader_stage, ConstBufferEngineInterface& engine) {
+    if (shader_stage != ShaderType::Compute) {
+        return {};
+    }
+    auto& compute = static_cast<Tegra::Engines::KeplerCompute&>(engine);
+    const auto& launch = compute.launch_description;
+
+    ComputeInfo info;
+    info.workgroup_size = {launch.block_dim_x, launch.block_dim_y, launch.block_dim_z};
+    info.local_memory_size_in_words = launch.local_pos_alloc;
+    info.shared_memory_size_in_words = launch.shared_alloc;
+    return info;
+}
+
+} // Anonymous namespace
+
+Registry::Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info)
+    : stage{shader_stage}, stored_guest_driver_profile{info.guest_driver_profile},
+      bound_buffer{info.bound_buffer}, graphics_info{info.graphics}, compute_info{info.compute} {}
 
 
 Registry::Registry(Tegra::Engines::ShaderType shader_stage,
 Registry::Registry(Tegra::Engines::ShaderType shader_stage,
                    Tegra::Engines::ConstBufferEngineInterface& engine)
                    Tegra::Engines::ConstBufferEngineInterface& engine)
-    : stage{shader_stage}, engine{&engine} {}
+    : stage{shader_stage}, engine{&engine}, bound_buffer{engine.GetBoundBuffer()},
+      graphics_info{MakeGraphicsInfo(shader_stage, engine)}, compute_info{MakeComputeInfo(
+                                                                 shader_stage, engine)} {}
 
 
 Registry::~Registry() = default;
 Registry::~Registry() = default;
 
 
@@ -67,18 +101,6 @@ std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler
     return value;
     return value;
 }
 }
 
 
-std::optional<u32> Registry::ObtainBoundBuffer() {
-    if (bound_buffer_saved) {
-        return bound_buffer;
-    }
-    if (!engine) {
-        return std::nullopt;
-    }
-    bound_buffer_saved = true;
-    bound_buffer = engine->GetBoundBuffer();
-    return bound_buffer;
-}
-
 void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
 void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
     keys.insert_or_assign({buffer, offset}, value);
     keys.insert_or_assign({buffer, offset}, value);
 }
 }
@@ -91,11 +113,6 @@ void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor s
     bindless_samplers.insert_or_assign({buffer, offset}, sampler);
     bindless_samplers.insert_or_assign({buffer, offset}, sampler);
 }
 }
 
 
-void Registry::SetBoundBuffer(u32 buffer) {
-    bound_buffer_saved = true;
-    bound_buffer = buffer;
-}
-
 bool Registry::IsConsistent() const {
 bool Registry::IsConsistent() const {
     if (!engine) {
     if (!engine) {
         return true;
         return true;

+ 40 - 9
src/video_core/shader/registry.h

@@ -4,11 +4,16 @@
 
 
 #pragma once
 #pragma once
 
 
+#include <array>
 #include <optional>
 #include <optional>
+#include <type_traits>
 #include <unordered_map>
 #include <unordered_map>
+#include <utility>
+
 #include "common/common_types.h"
 #include "common/common_types.h"
 #include "common/hash.h"
 #include "common/hash.h"
 #include "video_core/engines/const_buffer_engine_interface.h"
 #include "video_core/engines/const_buffer_engine_interface.h"
+#include "video_core/engines/maxwell_3d.h"
 #include "video_core/engines/shader_type.h"
 #include "video_core/engines/shader_type.h"
 #include "video_core/guest_driver.h"
 #include "video_core/guest_driver.h"
 
 
@@ -19,6 +24,25 @@ using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescripto
 using BindlessSamplerMap =
 using BindlessSamplerMap =
     std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
     std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
 
 
+struct GraphicsInfo {
+    Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology primitive_topology{};
+};
+static_assert(std::is_trivially_copyable_v<GraphicsInfo>);
+
+struct ComputeInfo {
+    std::array<u32, 3> workgroup_size{};
+    u32 shared_memory_size_in_words = 0;
+    u32 local_memory_size_in_words = 0;
+};
+static_assert(std::is_trivially_copyable_v<ComputeInfo>);
+
+struct SerializedRegistryInfo {
+    VideoCore::GuestDriverProfile guest_driver_profile;
+    u32 bound_buffer = 0;
+    GraphicsInfo graphics;
+    ComputeInfo compute;
+};
+
 /**
 /**
  * The Registry is a class use to interface the 3D and compute engines with the shader compiler.
  * The Registry is a class use to interface the 3D and compute engines with the shader compiler.
  * With it, the shader can obtain required data from GPU state and store it for disk shader
  * With it, the shader can obtain required data from GPU state and store it for disk shader
@@ -26,8 +50,7 @@ using BindlessSamplerMap =
  */
  */
 class Registry {
 class Registry {
 public:
 public:
-    explicit Registry(Tegra::Engines::ShaderType shader_stage,
-                      VideoCore::GuestDriverProfile stored_guest_driver_profile);
+    explicit Registry(Tegra::Engines::ShaderType shader_stage, const SerializedRegistryInfo& info);
 
 
     explicit Registry(Tegra::Engines::ShaderType shader_stage,
     explicit Registry(Tegra::Engines::ShaderType shader_stage,
                       Tegra::Engines::ConstBufferEngineInterface& engine);
                       Tegra::Engines::ConstBufferEngineInterface& engine);
@@ -42,8 +65,6 @@ public:
 
 
     std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
     std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
 
 
-    std::optional<u32> ObtainBoundBuffer();
-
     /// Inserts a key.
     /// Inserts a key.
     void InsertKey(u32 buffer, u32 offset, u32 value);
     void InsertKey(u32 buffer, u32 offset, u32 value);
 
 
@@ -53,9 +74,6 @@ public:
     /// Inserts a bindless sampler key.
     /// Inserts a bindless sampler key.
     void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
     void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
 
 
-    /// Set the bound buffer for this registry.
-    void SetBoundBuffer(u32 buffer);
-
     /// Checks keys and samplers against engine's current const buffers.
     /// Checks keys and samplers against engine's current const buffers.
     /// Returns true if they are the same value, false otherwise.
     /// Returns true if they are the same value, false otherwise.
     bool IsConsistent() const;
     bool IsConsistent() const;
@@ -83,6 +101,18 @@ public:
         return bound_buffer;
         return bound_buffer;
     }
     }
 
 
+    /// Returns compute information from this shader
+    const GraphicsInfo& GetGraphicsInfo() const {
+        ASSERT(stage != Tegra::Engines::ShaderType::Compute);
+        return graphics_info;
+    }
+
+    /// Returns compute information from this shader
+    const ComputeInfo& GetComputeInfo() const {
+        ASSERT(stage == Tegra::Engines::ShaderType::Compute);
+        return compute_info;
+    }
+
     /// Obtains access to the guest driver's profile.
     /// Obtains access to the guest driver's profile.
     VideoCore::GuestDriverProfile& AccessGuestDriverProfile() {
     VideoCore::GuestDriverProfile& AccessGuestDriverProfile() {
         return engine ? engine->AccessGuestDriverProfile() : stored_guest_driver_profile;
         return engine ? engine->AccessGuestDriverProfile() : stored_guest_driver_profile;
@@ -95,8 +125,9 @@ private:
     KeyMap keys;
     KeyMap keys;
     BoundSamplerMap bound_samplers;
     BoundSamplerMap bound_samplers;
     BindlessSamplerMap bindless_samplers;
     BindlessSamplerMap bindless_samplers;
-    bool bound_buffer_saved{};
-    u32 bound_buffer{};
+    u32 bound_buffer;
+    GraphicsInfo graphics_info;
+    ComputeInfo compute_info;
 };
 };
 
 
 } // namespace VideoCommon::Shader
 } // namespace VideoCommon::Shader

+ 3 - 6
src/video_core/shader/track.cpp

@@ -81,14 +81,11 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
                 MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
                 MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
             return {tracked, track};
             return {tracked, track};
         } else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
         } else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
-            const auto bound_buffer = registry.ObtainBoundBuffer();
-            if (!bound_buffer) {
+            const u32 bound_buffer = registry.GetBoundBuffer();
+            if (bound_buffer != cbuf->GetIndex()) {
                 return {};
                 return {};
             }
             }
-            if (*bound_buffer != cbuf->GetIndex()) {
-                return {};
-            }
-            auto pair = DecoupleIndirectRead(*operation);
+            const auto pair = DecoupleIndirectRead(*operation);
             if (!pair) {
             if (!pair) {
                 return {};
                 return {};
             }
             }