Jelajahi Sumber

shader_ir/memory: Reduce severity of LD_L cache management and log it

ReinUsesLisp 7 tahun lalu
induk
melakukan
04979560fb

+ 7 - 0
src/video_core/engines/shader_bytecode.h

@@ -387,6 +387,13 @@ enum class IpaSampleMode : u64 {
     Offset = 2,
 };
 
+enum class LmemLoadCacheManagement : u64 {
+    Default = 0,
+    LU = 1,
+    CI = 2,
+    CV = 3,
+};
+
 enum class LmemStoreCacheManagement : u64 {
     Default = 0,
     CG = 1,

+ 2 - 2
src/video_core/shader/decode/memory.cpp

@@ -86,8 +86,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
         break;
     }
     case OpCode::Id::LD_L: {
-        UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
-                             static_cast<u32>(instr.ld_l.unknown.Value()));
+        LOG_DEBUG(HW_GPU, "LD_L cache management mode: {}",
+                  static_cast<u64>(instr.ld_l.unknown.Value()));
 
         const auto GetLmem = [&](s32 offset) {
             ASSERT(offset % 4 == 0);