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shader_decode: Implement LDG and basic cbuf tracking

ReinUsesLisp 7 anni fa
parent
commit
049050856f
1 ha cambiato i file con 33 aggiunte e 0 eliminazioni
  1. 33 0
      src/video_core/renderer_opengl/gl_shader_decompiler.h

+ 33 - 0
src/video_core/renderer_opengl/gl_shader_decompiler.h

@@ -92,6 +92,39 @@ private:
     std::string name;
     std::string name;
 };
 };
 
 
+class GlobalMemoryEntry {
+public:
+    explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, Maxwell::ShaderStage stage,
+                               std::string name)
+        : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, stage{stage}, name{std::move(name)} {}
+
+    u32 GetCbufIndex() const {
+        return cbuf_index;
+    }
+
+    u32 GetCbufOffset() const {
+        return cbuf_offset;
+    }
+
+    const std::string& GetName() const {
+        return name;
+    }
+
+    Maxwell::ShaderStage GetStage() const {
+        return stage;
+    }
+
+    u32 GetHash() const {
+        return (static_cast<u32>(stage) << 24) | (cbuf_index << 16) | cbuf_offset;
+    }
+
+private:
+    u32 cbuf_index{};
+    u32 cbuf_offset{};
+    Maxwell::ShaderStage stage{};
+    std::string name;
+};
+
 struct ShaderEntries {
 struct ShaderEntries {
     std::vector<ConstBufferEntry> const_buffers;
     std::vector<ConstBufferEntry> const_buffers;
     std::vector<SamplerEntry> samplers;
     std::vector<SamplerEntry> samplers;