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Merge pull request #1782 from FernandoS27/dc

Fixed Coordinate Encodings in TEX and TEXS instructions
bunnei 7 лет назад
Родитель
Сommit
0394813401
1 измененных файлов с 188 добавлено и 116 удалено
  1. 188 116
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 188 - 116
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -1292,7 +1292,15 @@ private:
         regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
         regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
     }
     }
 
 
-    void WriteTexsInstruction(const Instruction& instr, const std::string& texture) {
+    void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
+                              const std::string& texture) {
+        // Add an extra scope and declare the texture coords inside to prevent
+        // overwriting them in case they are used as outputs of the texs instruction.
+        shader.AddLine('{');
+        ++shader.scope;
+        shader.AddLine(coord);
+        shader.AddLine("vec4 texture_tmp = " + texture + ';');
+
         // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
         // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
         // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
         // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
 
 
@@ -1304,17 +1312,19 @@ private:
 
 
             if (written_components < 2) {
             if (written_components < 2) {
                 // Write the first two swizzle components to gpr0 and gpr0+1
                 // Write the first two swizzle components to gpr0 and gpr0+1
-                regs.SetRegisterToFloat(instr.gpr0, component, texture, 1, 4, false,
+                regs.SetRegisterToFloat(instr.gpr0, component, "texture_tmp", 1, 4, false,
                                         written_components % 2);
                                         written_components % 2);
             } else {
             } else {
                 ASSERT(instr.texs.HasTwoDestinations());
                 ASSERT(instr.texs.HasTwoDestinations());
                 // Write the rest of the swizzle components to gpr28 and gpr28+1
                 // Write the rest of the swizzle components to gpr28 and gpr28+1
-                regs.SetRegisterToFloat(instr.gpr28, component, texture, 1, 4, false,
+                regs.SetRegisterToFloat(instr.gpr28, component, "texture_tmp", 1, 4, false,
                                         written_components % 2);
                                         written_components % 2);
             }
             }
 
 
             ++written_components;
             ++written_components;
         }
         }
+        --shader.scope;
+        shader.AddLine('}');
     }
     }
 
 
     static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
     static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
@@ -2536,61 +2546,83 @@ private:
                 const bool depth_compare =
                 const bool depth_compare =
                     instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
                     instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
                 u32 num_coordinates = TextureCoordinates(texture_type);
                 u32 num_coordinates = TextureCoordinates(texture_type);
-                if (depth_compare)
-                    num_coordinates += 1;
+                u32 start_index = 0;
+                std::string array_elem;
+                if (is_array) {
+                    array_elem = regs.GetRegisterAsInteger(instr.gpr8);
+                    start_index = 1;
+                }
+                const auto process_mode = instr.tex.GetTextureProcessMode();
+                u32 start_index_b = 0;
+                std::string lod_value;
+                if (process_mode != Tegra::Shader::TextureProcessMode::LZ &&
+                    process_mode != Tegra::Shader::TextureProcessMode::None) {
+                    start_index_b = 1;
+                    lod_value = regs.GetRegisterAsFloat(instr.gpr20);
+                }
+
+                std::string depth_value;
+                if (depth_compare) {
+                    depth_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + start_index_b);
+                }
+
+                bool depth_compare_extra = false;
 
 
                 switch (num_coordinates) {
                 switch (num_coordinates) {
                 case 1: {
                 case 1: {
+                    const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
                     if (is_array) {
                     if (is_array) {
-                        const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
-                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                        coord = "vec2 coords = vec2(" + x + ", " + index + ");";
+                        if (depth_compare) {
+                            coord = "vec3 coords = vec3(" + x + ", " + depth_value + ", " +
+                                    array_elem + ");";
+                        } else {
+                            coord = "vec2 coords = vec2(" + x + ", " + array_elem + ");";
+                        }
                     } else {
                     } else {
-                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
-                        coord = "float coords = " + x + ';';
+                        if (depth_compare) {
+                            coord = "vec2 coords = vec2(" + x + ", " + depth_value + ");";
+                        } else {
+                            coord = "float coords = " + x + ';';
+                        }
                     }
                     }
                     break;
                     break;
                 }
                 }
                 case 2: {
                 case 2: {
+                    const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
+                    const std::string y =
+                        regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
                     if (is_array) {
                     if (is_array) {
-                        const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
-                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                        const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
-                        coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
+                        if (depth_compare) {
+                            coord = "vec4 coords = vec4(" + x + ", " + y + ", " + depth_value +
+                                    ", " + array_elem + ");";
+                        } else {
+                            coord = "vec3 coords = vec3(" + x + ", " + y + ", " + array_elem + ");";
+                        }
                     } else {
                     } else {
-                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
-                        const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                        coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+                        if (depth_compare) {
+                            coord =
+                                "vec3 coords = vec3(" + x + ", " + y + ", " + depth_value + ");";
+                        } else {
+                            coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+                        }
                     }
                     }
                     break;
                     break;
                 }
                 }
                 case 3: {
                 case 3: {
-                    if (depth_compare) {
-                        if (is_array) {
-                            const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
-                            const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                            const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
-                            const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
-                            coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
-                                    ");";
-                        } else {
-                            const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
-                            const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                            const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
-                            coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
-                        }
+                    const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
+                    const std::string y =
+                        regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
+                    const std::string z =
+                        regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 2);
+                    if (is_array) {
+                        depth_compare_extra = depth_compare;
+                        coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
+                                array_elem + ");";
                     } else {
                     } else {
-                        if (is_array) {
-                            const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
-                            const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                            const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
-                            const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
-                            coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
-                                    ");";
+                        if (depth_compare) {
+                            coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
+                                    depth_value + ");";
                         } else {
                         } else {
-                            const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
-                            const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                            const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
                             coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
                             coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
                         }
                         }
                     }
                     }
@@ -2606,82 +2638,85 @@ private:
                     coord = "vec2 coords = vec2(" + x + ", " + y + ");";
                     coord = "vec2 coords = vec2(" + x + ", " + y + ");";
                     texture_type = Tegra::Shader::TextureType::Texture2D;
                     texture_type = Tegra::Shader::TextureType::Texture2D;
                 }
                 }
-                // TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
-                // or lod.
 
 
                 const std::string sampler =
                 const std::string sampler =
                     GetSampler(instr.sampler, texture_type, is_array, depth_compare);
                     GetSampler(instr.sampler, texture_type, is_array, depth_compare);
                 // Add an extra scope and declare the texture coords inside to prevent
                 // Add an extra scope and declare the texture coords inside to prevent
                 // overwriting them in case they are used as outputs of the texs instruction.
                 // overwriting them in case they are used as outputs of the texs instruction.
 
 
-                shader.AddLine("{");
+                shader.AddLine('{');
                 ++shader.scope;
                 ++shader.scope;
                 shader.AddLine(coord);
                 shader.AddLine(coord);
                 std::string texture;
                 std::string texture;
 
 
                 switch (instr.tex.GetTextureProcessMode()) {
                 switch (instr.tex.GetTextureProcessMode()) {
                 case Tegra::Shader::TextureProcessMode::None: {
                 case Tegra::Shader::TextureProcessMode::None: {
-                    texture = "texture(" + sampler + ", coords)";
+                    if (!depth_compare_extra) {
+                        texture = "texture(" + sampler + ", coords)";
+                    } else {
+                        texture = "texture(" + sampler + ", coords, " + depth_value + ')';
+                    }
                     break;
                     break;
                 }
                 }
                 case Tegra::Shader::TextureProcessMode::LZ: {
                 case Tegra::Shader::TextureProcessMode::LZ: {
-                    texture = "textureLod(" + sampler + ", coords, 0.0)";
+                    if (!depth_compare_extra) {
+                        texture = "textureLod(" + sampler + ", coords, 0.0)";
+                    } else {
+                        texture = "texture(" + sampler + ", coords, " + depth_value + ')';
+                    }
                     break;
                     break;
                 }
                 }
                 case Tegra::Shader::TextureProcessMode::LB:
                 case Tegra::Shader::TextureProcessMode::LB:
                 case Tegra::Shader::TextureProcessMode::LBA: {
                 case Tegra::Shader::TextureProcessMode::LBA: {
-                    const std::string bias = [&]() {
-                        if (depth_compare) {
-                            if (is_array)
-                                return regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
-                            else
-                                return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
-                        } else {
-                            return regs.GetRegisterAsFloat(instr.gpr20);
-                        }
-                    }();
-                    shader.AddLine("float bias = " + bias + ';');
-
                     // TODO: Figure if A suffix changes the equation at all.
                     // TODO: Figure if A suffix changes the equation at all.
-                    texture = "texture(" + sampler + ", coords, bias)";
+                    if (!depth_compare_extra) {
+                        texture = "texture(" + sampler + ", coords, " + lod_value + ')';
+                    } else {
+                        texture = "texture(" + sampler + ", coords, " + depth_value + ')';
+                        LOG_WARNING(HW_GPU,
+                                    "OpenGL Limitation: can't set bias value along depth compare");
+                    }
                     break;
                     break;
                 }
                 }
                 case Tegra::Shader::TextureProcessMode::LL:
                 case Tegra::Shader::TextureProcessMode::LL:
                 case Tegra::Shader::TextureProcessMode::LLA: {
                 case Tegra::Shader::TextureProcessMode::LLA: {
-                    const std::string lod = [&]() {
-                        if (num_coordinates <= 2) {
-                            return regs.GetRegisterAsFloat(instr.gpr20);
-                        } else {
-                            return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
-                        }
-                    }();
-                    shader.AddLine("float lod = " + lod + ';');
-
                     // TODO: Figure if A suffix changes the equation at all.
                     // TODO: Figure if A suffix changes the equation at all.
-                    texture = "textureLod(" + sampler + ", coords, lod)";
+                    if (!depth_compare_extra) {
+                        texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
+                    } else {
+                        texture = "texture(" + sampler + ", coords, " + depth_value + ')';
+                        LOG_WARNING(HW_GPU,
+                                    "OpenGL Limitation: can't set lod value along depth compare");
+                    }
                     break;
                     break;
                 }
                 }
                 default: {
                 default: {
-                    texture = "texture(" + sampler + ", coords)";
+                    if (!depth_compare_extra) {
+                        texture = "texture(" + sampler + ", coords)";
+                    } else {
+                        texture = "texture(" + sampler + ", coords, " + depth_value + ')';
+                    }
                     UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
                     UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
                                       static_cast<u32>(instr.tex.GetTextureProcessMode()));
                                       static_cast<u32>(instr.tex.GetTextureProcessMode()));
                 }
                 }
                 }
                 }
                 if (!depth_compare) {
                 if (!depth_compare) {
+                    shader.AddLine("vec4 texture_tmp = " + texture + ';');
                     std::size_t dest_elem{};
                     std::size_t dest_elem{};
                     for (std::size_t elem = 0; elem < 4; ++elem) {
                     for (std::size_t elem = 0; elem < 4; ++elem) {
                         if (!instr.tex.IsComponentEnabled(elem)) {
                         if (!instr.tex.IsComponentEnabled(elem)) {
                             // Skip disabled components
                             // Skip disabled components
                             continue;
                             continue;
                         }
                         }
-                        regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+                        regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
+                                                dest_elem);
                         ++dest_elem;
                         ++dest_elem;
                     }
                     }
                 } else {
                 } else {
                     regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
                     regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
                 }
                 }
                 --shader.scope;
                 --shader.scope;
-                shader.AddLine("}");
+                shader.AddLine('}');
                 break;
                 break;
             }
             }
             case OpCode::Id::TEXS: {
             case OpCode::Id::TEXS: {
@@ -2694,41 +2729,76 @@ private:
                 const bool depth_compare =
                 const bool depth_compare =
                     instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
                     instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
                 u32 num_coordinates = TextureCoordinates(texture_type);
                 u32 num_coordinates = TextureCoordinates(texture_type);
-                if (depth_compare)
-                    num_coordinates += 1;
-
-                // Scope to avoid variable name overlaps.
-                shader.AddLine('{');
-                ++shader.scope;
+                const auto process_mode = instr.texs.GetTextureProcessMode();
+                std::string lod_value;
+                std::string coord;
+                u32 lod_offset = 0;
+                if (process_mode == Tegra::Shader::TextureProcessMode::LL) {
+                    if (num_coordinates > 2) {
+                        lod_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+                        lod_offset = 2;
+                    } else {
+                        lod_value = regs.GetRegisterAsFloat(instr.gpr20);
+                        lod_offset = 1;
+                    }
+                }
 
 
                 switch (num_coordinates) {
                 switch (num_coordinates) {
+                case 1: {
+                    coord = "float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';';
+                    break;
+                }
                 case 2: {
                 case 2: {
                     if (is_array) {
                     if (is_array) {
-                        const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
-                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                        const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
-                        shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index + ");");
+                        if (depth_compare) {
+                            const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+                            const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+                            const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+                            const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+                            coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
+                                    ");";
+                        } else {
+                            const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+                            const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+                            const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+                            coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
+                        }
                     } else {
                     } else {
-                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
-                        const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
-                        shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
+                        if (lod_offset != 0) {
+                            if (depth_compare) {
+                                const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+                                const std::string y =
+                                    regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+                                const std::string z =
+                                    regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset);
+                                coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+                            } else {
+                                const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+                                const std::string y =
+                                    regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+                                coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+                            }
+                        } else {
+                            if (depth_compare) {
+                                const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+                                const std::string y =
+                                    regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+                                const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+                                coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+                            } else {
+                                const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+                                const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+                                coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+                            }
+                        }
                     }
                     }
                     break;
                     break;
                 }
                 }
                 case 3: {
                 case 3: {
-                    if (is_array) {
-                        const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
-                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                        const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
-                        const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
-                        shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
-                                       index + ");");
-                    } else {
-                        const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
-                        const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                        const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
-                        shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
-                    }
+                    const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+                    const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+                    const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+                    coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
                     break;
                     break;
                 }
                 }
                 default:
                 default:
@@ -2738,14 +2808,14 @@ private:
                     // Fallback to interpreting as a 2D texture for now
                     // Fallback to interpreting as a 2D texture for now
                     const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
                     const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
                     const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
                     const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
-                    shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
+                    coord = "vec2 coords = vec2(" + x + ", " + y + ");";
                     texture_type = Tegra::Shader::TextureType::Texture2D;
                     texture_type = Tegra::Shader::TextureType::Texture2D;
                     is_array = false;
                     is_array = false;
                 }
                 }
                 const std::string sampler =
                 const std::string sampler =
                     GetSampler(instr.sampler, texture_type, is_array, depth_compare);
                     GetSampler(instr.sampler, texture_type, is_array, depth_compare);
                 std::string texture;
                 std::string texture;
-                switch (instr.texs.GetTextureProcessMode()) {
+                switch (process_mode) {
                 case Tegra::Shader::TextureProcessMode::None: {
                 case Tegra::Shader::TextureProcessMode::None: {
                     texture = "texture(" + sampler + ", coords)";
                     texture = "texture(" + sampler + ", coords)";
                     break;
                     break;
@@ -2759,8 +2829,7 @@ private:
                     break;
                     break;
                 }
                 }
                 case Tegra::Shader::TextureProcessMode::LL: {
                 case Tegra::Shader::TextureProcessMode::LL: {
-                    const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
-                    texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
+                    texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
                     break;
                     break;
                 }
                 }
                 default: {
                 default: {
@@ -2770,13 +2839,11 @@ private:
                 }
                 }
                 }
                 }
                 if (!depth_compare) {
                 if (!depth_compare) {
-                    WriteTexsInstruction(instr, texture);
+                    WriteTexsInstruction(instr, coord, texture);
                 } else {
                 } else {
-                    WriteTexsInstruction(instr, "vec4(" + texture + ')');
+                    WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
                 }
                 }
 
 
-                shader.AddLine('}');
-                --shader.scope;
                 break;
                 break;
             }
             }
             case OpCode::Id::TLDS: {
             case OpCode::Id::TLDS: {
@@ -2798,11 +2865,12 @@ private:
                 // Scope to avoid variable name overlaps.
                 // Scope to avoid variable name overlaps.
                 shader.AddLine('{');
                 shader.AddLine('{');
                 ++shader.scope;
                 ++shader.scope;
+                std::string coords;
 
 
                 switch (texture_type) {
                 switch (texture_type) {
                 case Tegra::Shader::TextureType::Texture1D: {
                 case Tegra::Shader::TextureType::Texture1D: {
                     const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
                     const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
-                    shader.AddLine("int coords = " + x + ';');
+                    coords = "float coords = " + x + ';';
                     break;
                     break;
                 }
                 }
                 case Tegra::Shader::TextureType::Texture2D: {
                 case Tegra::Shader::TextureType::Texture2D: {
@@ -2810,7 +2878,8 @@ private:
 
 
                     const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
                     const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
                     const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
                     const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
-                    shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
+                    // shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
+                    coords = "ivec2 coords = ivec2(" + x + ", " + y + ");";
                     extra_op_offset = 1;
                     extra_op_offset = 1;
                     break;
                     break;
                 }
                 }
@@ -2838,7 +2907,7 @@ private:
                                       static_cast<u32>(instr.tlds.GetTextureProcessMode()));
                                       static_cast<u32>(instr.tlds.GetTextureProcessMode()));
                 }
                 }
                 }
                 }
-                WriteTexsInstruction(instr, texture);
+                WriteTexsInstruction(instr, coords, texture);
 
 
                 --shader.scope;
                 --shader.scope;
                 shader.AddLine('}');
                 shader.AddLine('}');
@@ -2897,14 +2966,17 @@ private:
 
 
                 const std::string texture = "textureGather(" + sampler + ", coords, " +
                 const std::string texture = "textureGather(" + sampler + ", coords, " +
                                             std::to_string(instr.tld4.component) + ')';
                                             std::to_string(instr.tld4.component) + ')';
+
                 if (!depth_compare) {
                 if (!depth_compare) {
+                    shader.AddLine("vec4 texture_tmp = " + texture + ';');
                     std::size_t dest_elem{};
                     std::size_t dest_elem{};
                     for (std::size_t elem = 0; elem < 4; ++elem) {
                     for (std::size_t elem = 0; elem < 4; ++elem) {
                         if (!instr.tex.IsComponentEnabled(elem)) {
                         if (!instr.tex.IsComponentEnabled(elem)) {
                             // Skip disabled components
                             // Skip disabled components
                             continue;
                             continue;
                         }
                         }
-                        regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+                        regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
+                                                dest_elem);
                         ++dest_elem;
                         ++dest_elem;
                     }
                     }
                 } else {
                 } else {
@@ -2925,6 +2997,7 @@ private:
                 // Scope to avoid variable name overlaps.
                 // Scope to avoid variable name overlaps.
                 shader.AddLine('{');
                 shader.AddLine('{');
                 ++shader.scope;
                 ++shader.scope;
+                std::string coords;
 
 
                 const bool depth_compare =
                 const bool depth_compare =
                     instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
                     instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
@@ -2934,20 +3007,19 @@ private:
                 const std::string sampler = GetSampler(
                 const std::string sampler = GetSampler(
                     instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
                     instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
                 if (!depth_compare) {
                 if (!depth_compare) {
-                    shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
+                    coords = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
                 } else {
                 } else {
                     // Note: TLD4S coordinate encoding works just like TEXS's
                     // Note: TLD4S coordinate encoding works just like TEXS's
-                    shader.AddLine(
-                        "float op_y = " + regs.GetRegisterAsFloat(instr.gpr8.Value() + 1) + ';');
-                    shader.AddLine("vec3 coords = vec3(" + op_a + ", op_y, " + op_b + ");");
+                    const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+                    coords = "vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");";
                 }
                 }
                 const std::string texture = "textureGather(" + sampler + ", coords, " +
                 const std::string texture = "textureGather(" + sampler + ", coords, " +
                                             std::to_string(instr.tld4s.component) + ')';
                                             std::to_string(instr.tld4s.component) + ')';
 
 
                 if (!depth_compare) {
                 if (!depth_compare) {
-                    WriteTexsInstruction(instr, texture);
+                    WriteTexsInstruction(instr, coords, texture);
                 } else {
                 } else {
-                    WriteTexsInstruction(instr, "vec4(" + texture + ')');
+                    WriteTexsInstruction(instr, coords, "vec4(" + texture + ')');
                 }
                 }
 
 
                 --shader.scope;
                 --shader.scope;