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@@ -1,95 +0,0 @@
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-// Copyright 2021 yuzu Emulator Project
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-// Licensed under GPLv2 or any later version
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-// Refer to the license.txt file included.
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-
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-#include <chrono>
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-#include <filesystem>
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-
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-#include <fmt/format.h>
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-
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-#include "shader_recompiler/backend/spirv/emit_spirv.h"
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-#include "shader_recompiler/file_environment.h"
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-#include "shader_recompiler/frontend/ir/basic_block.h"
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-#include "shader_recompiler/frontend/ir/ir_emitter.h"
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-#include "shader_recompiler/frontend/maxwell/control_flow.h"
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-#include "shader_recompiler/frontend/maxwell/decode.h"
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-#include "shader_recompiler/frontend/maxwell/location.h"
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-#include "shader_recompiler/frontend/maxwell/program.h"
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-#include "shader_recompiler/frontend/maxwell/translate/translate.h"
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-
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-using namespace Shader;
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-using namespace Shader::Maxwell;
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-
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-template <typename Func>
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-static void ForEachFile(const std::filesystem::path& path, Func&& func) {
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- std::filesystem::directory_iterator end;
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- for (std::filesystem::directory_iterator it{path}; it != end; ++it) {
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- if (std::filesystem::is_directory(*it)) {
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- ForEachFile(*it, func);
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- } else {
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- func(*it);
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- }
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- }
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-}
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-
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-void RunDatabase() {
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- std::vector<std::unique_ptr<FileEnvironment>> map;
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- ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) {
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- map.emplace_back(std::make_unique<FileEnvironment>(path.string().c_str()));
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- });
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- ObjectPool<Flow::Block> block_pool;
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- using namespace std::chrono;
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- auto t0 = high_resolution_clock::now();
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- int N = 1;
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- int n = 0;
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- for (int i = 0; i < N; ++i) {
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- for (auto& env : map) {
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- ++n;
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- // fmt::print(stdout, "Decoding {}\n", path.string());
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-
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- const Location start_address{0};
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- block_pool.ReleaseContents();
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- Flow::CFG cfg{*env, block_pool, start_address};
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- // fmt::print(stdout, "{}\n", cfg->Dot());
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- // IR::Program program{env, cfg};
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- // Optimize(program);
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- // const std::string code{EmitGLASM(program)};
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- }
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- }
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- auto t = high_resolution_clock::now();
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- fmt::print(stdout, "{} ms", duration_cast<milliseconds>(t - t0).count() / double(N));
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-}
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-
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-static constexpr Profile PROFILE{
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- .unified_descriptor_binding = true,
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- .support_float_controls = true,
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- .support_separate_denorm_behavior = true,
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- .support_separate_rounding_mode = true,
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- .support_fp16_denorm_preserve = true,
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- .support_fp32_denorm_preserve = true,
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- .support_fp16_denorm_flush = true,
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- .support_fp32_denorm_flush = true,
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-};
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-
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-int main() {
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- // RunDatabase();
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-
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- ObjectPool<Flow::Block> flow_block_pool;
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- ObjectPool<IR::Inst> inst_pool;
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- ObjectPool<IR::Block> block_pool;
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-
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- // FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"};
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- FileEnvironment env{"D:\\Shaders\\shader.bin"};
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- block_pool.ReleaseContents();
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- inst_pool.ReleaseContents();
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- flow_block_pool.ReleaseContents();
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- Flow::CFG cfg{env, flow_block_pool, 0};
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- fmt::print(stdout, "{}\n", cfg.Dot());
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- IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)};
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- fmt::print(stdout, "{}\n", IR::DumpProgram(program));
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- const std::vector<u32> spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)};
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- std::FILE* const file{std::fopen("D:\\shader.spv", "wb")};
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- std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file);
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- std::fclose(file);
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- std::system("spirv-dis D:\\shader.spv");
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-}
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