FearlessTobi 6 лет назад
Родитель
Сommit
01fc969a5f
2 измененных файлов с 2 добавлено и 2 удалено
  1. 1 1
      src/video_core/engines/fermi_2d.cpp
  2. 1 1
      src/video_core/renderer_opengl/gl_texture_cache.cpp

+ 1 - 1
src/video_core/engines/fermi_2d.cpp

@@ -30,7 +30,7 @@ void Fermi2D::CallMethod(const GPU::MethodCall& method_call) {
 
 
 void Fermi2D::HandleSurfaceCopy() {
 void Fermi2D::HandleSurfaceCopy() {
     LOG_DEBUG(HW_GPU, "Requested a surface copy with operation {}",
     LOG_DEBUG(HW_GPU, "Requested a surface copy with operation {}",
-                static_cast<u32>(regs.operation));
+              static_cast<u32>(regs.operation));
 
 
     // TODO(Subv): Only raw copies are implemented.
     // TODO(Subv): Only raw copies are implemented.
     ASSERT(regs.operation == Operation::SrcCopy);
     ASSERT(regs.operation == Operation::SrcCopy);

+ 1 - 1
src/video_core/renderer_opengl/gl_texture_cache.cpp

@@ -97,7 +97,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
     {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},            // RG8U
     {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},            // RG8U
     {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false},                     // RG8S
     {GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false},                     // RG8S
     {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},   // RG32UI
     {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},   // RG32UI
-    {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false},       // RGBX16F TODO
+    {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false},        // RGBX16F
     {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},   // R32UI
     {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false},   // R32UI
     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_8X8
     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_8X8
     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_8X5
     {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false},        // ASTC_2D_8X5