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@@ -198,12 +198,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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const bool is_dir = FileUtil::IsDirectory(physical_name);
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const bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir &&
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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- std::unique_ptr<Loader::AppLoader> loader =
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- Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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- if (!loader || ((loader->GetFileType() == Loader::FileType::Unknown ||
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- loader->GetFileType() == Loader::FileType::Error) &&
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- !UISettings::values.show_unknown))
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+ auto loader = Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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+ if (!loader) {
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return true;
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return true;
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+ }
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+
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+ const auto file_type = loader->GetFileType();
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+ if ((file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) &&
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+ !UISettings::values.show_unknown) {
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+ return true;
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+ }
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std::vector<u8> icon;
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std::vector<u8> icon;
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const auto res1 = loader->ReadIcon(icon);
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const auto res1 = loader->ReadIcon(icon);
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