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Mark DrawArrays as LOG_TRACE

There's no reason to clog logs with DrawArray.
David Marcec 6 jaren geleden
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1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1 1
      src/video_core/engines/maxwell_3d.cpp

+ 1 - 1
src/video_core/engines/maxwell_3d.cpp

@@ -541,7 +541,7 @@ void Maxwell3D::ProcessSyncPoint() {
 }
 
 void Maxwell3D::DrawArrays() {
-    LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
+    LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
               regs.vertex_buffer.count);
     ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");