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Merge pull request #3809 from ReinUsesLisp/empty-index

vk_rasterizer: Skip index buffer setup when vertices are zero
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Modificáronse 1 ficheiros con 3 adicións e 0 borrados
  1. 3 0
      src/video_core/renderer_vulkan/vk_rasterizer.cpp

+ 3 - 0
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@@ -895,6 +895,9 @@ void RasterizerVulkan::SetupVertexArrays(FixedPipelineState::VertexInput& vertex
 
 void RasterizerVulkan::SetupIndexBuffer(BufferBindings& buffer_bindings, DrawParameters& params,
                                         bool is_indexed) {
+    if (params.num_vertices == 0) {
+        return;
+    }
     const auto& regs = system.GPU().Maxwell3D().regs;
     switch (regs.draw.topology) {
     case Maxwell::PrimitiveTopology::Quads: {