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render_target: Add missing initializer for size extent

Everything else has a default constructor that does the straightforward
thing of initializing most members to a default value, except for the
size.

We explicitly initialize the size (and others, for consistency), to
prevent potential uninitialized reads from occurring. Particularly given
the largeish surface area that this struct is used in.
Lioncash 5 년 전
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1개의 변경된 파일3개의 추가작업 그리고 3개의 파일을 삭제
  1. 3 3
      src/video_core/texture_cache/render_targets.h

+ 3 - 3
src/video_core/texture_cache/render_targets.h

@@ -24,10 +24,10 @@ struct RenderTargets {
         return std::ranges::any_of(color_buffer_ids, contains) || contains(depth_buffer_id);
     }
 
-    std::array<ImageViewId, NUM_RT> color_buffer_ids;
-    ImageViewId depth_buffer_id;
+    std::array<ImageViewId, NUM_RT> color_buffer_ids{};
+    ImageViewId depth_buffer_id{};
     std::array<u8, NUM_RT> draw_buffers{};
-    Extent2D size;
+    Extent2D size{};
 };
 
 } // namespace VideoCommon