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qt: Default destructors where applicable

Makes code consistent with our style of defaulting special member
functions where applicable.
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00a68c5eea

+ 1 - 1
src/yuzu/about_dialog.cpp

@@ -15,4 +15,4 @@ AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDia
                                        Common::g_scm_desc, QString(Common::g_build_date).left(10)));
 }
 
-AboutDialog::~AboutDialog() {}
+AboutDialog::~AboutDialog() = default;

+ 1 - 1
src/yuzu/configuration/configure_debug.cpp

@@ -24,7 +24,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
     });
 }
 
-ConfigureDebug::~ConfigureDebug() {}
+ConfigureDebug::~ConfigureDebug() = default;
 
 void ConfigureDebug::setConfiguration() {
     ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);

+ 1 - 1
src/yuzu/configuration/configure_dialog.cpp

@@ -12,7 +12,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent) : QDialog(parent), ui(new Ui::
     this->setConfiguration();
 }
 
-ConfigureDialog::~ConfigureDialog() {}
+ConfigureDialog::~ConfigureDialog() = default;
 
 void ConfigureDialog::setConfiguration() {}
 

+ 1 - 1
src/yuzu/configuration/configure_general.cpp

@@ -24,7 +24,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
     ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
 }
 
-ConfigureGeneral::~ConfigureGeneral() {}
+ConfigureGeneral::~ConfigureGeneral() = default;
 
 void ConfigureGeneral::setConfiguration() {
     ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);

+ 1 - 1
src/yuzu/configuration/configure_graphics.cpp

@@ -14,7 +14,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
     this->setConfiguration();
 }
 
-ConfigureGraphics::~ConfigureGraphics() {}
+ConfigureGraphics::~ConfigureGraphics() = default;
 
 enum class Resolution : int {
     Auto,

+ 1 - 1
src/yuzu/configuration/configure_system.cpp

@@ -35,7 +35,7 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
     this->setConfiguration();
 }
 
-ConfigureSystem::~ConfigureSystem() {}
+ConfigureSystem::~ConfigureSystem() = default;
 
 void ConfigureSystem::setConfiguration() {
     enabled = !Core::System::GetInstance().IsPoweredOn();

+ 2 - 1
src/yuzu/debugger/graphics/graphics_surface.cpp

@@ -34,7 +34,8 @@ static Tegra::Texture::TextureFormat ConvertToTextureFormat(
 
 SurfacePicture::SurfacePicture(QWidget* parent, GraphicsSurfaceWidget* surface_widget_)
     : QLabel(parent), surface_widget(surface_widget_) {}
-SurfacePicture::~SurfacePicture() {}
+
+SurfacePicture::~SurfacePicture() = default;
 
 void SurfacePicture::mousePressEvent(QMouseEvent* event) {
     // Only do something while the left mouse button is held down

+ 1 - 1
src/yuzu/debugger/wait_tree.cpp

@@ -14,7 +14,7 @@
 #include "core/hle/kernel/timer.h"
 #include "core/hle/kernel/wait_object.h"
 
-WaitTreeItem::~WaitTreeItem() {}
+WaitTreeItem::~WaitTreeItem() = default;
 
 QColor WaitTreeItem::GetColor() const {
     return QColor(Qt::GlobalColor::black);

+ 6 - 8
src/yuzu/game_list_p.h

@@ -27,9 +27,8 @@ static QPixmap GetDefaultIcon(bool large) {
 class GameListItem : public QStandardItem {
 
 public:
-    GameListItem() : QStandardItem() {}
-    GameListItem(const QString& string) : QStandardItem(string) {}
-    virtual ~GameListItem() override {}
+    GameListItem() = default;
+    explicit GameListItem(const QString& string) : QStandardItem(string) {}
 };
 
 /**
@@ -45,9 +44,8 @@ public:
     static const int TitleRole = Qt::UserRole + 2;
     static const int ProgramIdRole = Qt::UserRole + 3;
 
-    GameListItemPath() : GameListItem() {}
-    GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id)
-        : GameListItem() {
+    GameListItemPath() = default;
+    GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id) {
         setData(game_path, FullPathRole);
         setData(qulonglong(program_id), ProgramIdRole);
     }
@@ -75,8 +73,8 @@ class GameListItemSize : public GameListItem {
 public:
     static const int SizeRole = Qt::UserRole + 1;
 
-    GameListItemSize() : GameListItem() {}
-    GameListItemSize(const qulonglong size_bytes) : GameListItem() {
+    GameListItemSize() = default;
+    explicit GameListItemSize(const qulonglong size_bytes) {
         setData(size_bytes, SizeRole);
     }