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VideoCore: Split rasterizer regs from Regs struct

Yuri Kunde Schlesner 9 лет назад
Родитель
Сommit
000e78144c

+ 1 - 1
src/citra_qt/debugger/graphics/graphics_vertex_shader.cpp

@@ -359,7 +359,7 @@ void GraphicsVertexShaderWidget::DumpShader() {
     auto& config = Pica::g_state.regs.vs;
     auto& config = Pica::g_state.regs.vs;
 
 
     Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup,
     Pica::DebugUtils::DumpShader(filename.toStdString(), config, setup,
-                                 Pica::g_state.regs.vs_output_attributes);
+                                 Pica::g_state.regs.rasterizer.vs_output_attributes);
 }
 }
 
 
 GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(
 GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(

+ 1 - 0
src/video_core/CMakeLists.txt

@@ -32,6 +32,7 @@ set(HEADERS
             primitive_assembly.h
             primitive_assembly.h
             rasterizer.h
             rasterizer.h
             rasterizer_interface.h
             rasterizer_interface.h
+            regs_rasterizer.h
             renderer_base.h
             renderer_base.h
             renderer_opengl/gl_rasterizer.h
             renderer_opengl/gl_rasterizer.h
             renderer_opengl/gl_rasterizer_cache.h
             renderer_opengl/gl_rasterizer_cache.h

+ 4 - 4
src/video_core/clipper.cpp

@@ -64,10 +64,10 @@ static void InitScreenCoordinates(Vertex& vtx) {
     } viewport;
     } viewport;
 
 
     const auto& regs = g_state.regs;
     const auto& regs = g_state.regs;
-    viewport.halfsize_x = float24::FromRaw(regs.viewport_size_x);
-    viewport.halfsize_y = float24::FromRaw(regs.viewport_size_y);
-    viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x));
-    viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y));
+    viewport.halfsize_x = float24::FromRaw(regs.rasterizer.viewport_size_x);
+    viewport.halfsize_y = float24::FromRaw(regs.rasterizer.viewport_size_y);
+    viewport.offset_x = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.x));
+    viewport.offset_y = float24::FromFloat32(static_cast<float>(regs.rasterizer.viewport_corner.y));
 
 
     float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
     float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
     vtx.color *= inv_w;
     vtx.color *= inv_w;

+ 3 - 2
src/video_core/command_processor.cpp

@@ -165,7 +165,8 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
                     };
                     };
 
 
                     g_state.primitive_assembler.SubmitVertex(
                     g_state.primitive_assembler.SubmitVertex(
-                        Shader::OutputVertex::FromAttributeBuffer(regs, output), AddTriangle);
+                        Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output),
+                        AddTriangle);
                 }
                 }
             }
             }
         }
         }
@@ -295,7 +296,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
                 shader_unit.WriteOutput(regs.vs, output);
                 shader_unit.WriteOutput(regs.vs, output);
 
 
                 // Retrieve vertex from register data
                 // Retrieve vertex from register data
-                output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs, output);
+                output_vertex = Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output);
 
 
                 if (is_indexed) {
                 if (is_indexed) {
                     vertex_cache[vertex_cache_pos] = output_vertex;
                     vertex_cache[vertex_cache_pos] = output_vertex;

+ 2 - 2
src/video_core/debug_utils/debug_utils.cpp

@@ -90,7 +90,7 @@ namespace DebugUtils {
 
 
 void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
 void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
                 const Shader::ShaderSetup& setup,
                 const Shader::ShaderSetup& setup,
-                const Regs::VSOutputAttributes* output_attributes) {
+                const RasterizerRegs::VSOutputAttributes* output_attributes) {
     struct StuffToWrite {
     struct StuffToWrite {
         const u8* pointer;
         const u8* pointer;
         u32 size;
         u32 size;
@@ -129,7 +129,7 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
     // This is put into a try-catch block to make sure we notice unknown configurations.
     // This is put into a try-catch block to make sure we notice unknown configurations.
     std::vector<OutputRegisterInfo> output_info_table;
     std::vector<OutputRegisterInfo> output_info_table;
     for (unsigned i = 0; i < 7; ++i) {
     for (unsigned i = 0; i < 7; ++i) {
-        using OutputAttributes = Pica::Regs::VSOutputAttributes;
+        using OutputAttributes = Pica::RasterizerRegs::VSOutputAttributes;
 
 
         // TODO: It's still unclear how the attribute components map to the register!
         // TODO: It's still unclear how the attribute components map to the register!
         //       Once we know that, this code probably will not make much sense anymore.
         //       Once we know that, this code probably will not make much sense anymore.

+ 1 - 1
src/video_core/debug_utils/debug_utils.h

@@ -184,7 +184,7 @@ namespace DebugUtils {
 
 
 void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
 void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
                 const Shader::ShaderSetup& setup,
                 const Shader::ShaderSetup& setup,
-                const Regs::VSOutputAttributes* output_attributes);
+                const RasterizerRegs::VSOutputAttributes* output_attributes);
 
 
 // Utility class to log Pica commands.
 // Utility class to log Pica commands.
 struct PicaTrace {
 struct PicaTrace {

+ 15 - 122
src/video_core/pica.h

@@ -18,6 +18,7 @@
 #include "common/common_types.h"
 #include "common/common_types.h"
 #include "common/logging/log.h"
 #include "common/logging/log.h"
 #include "common/vector_math.h"
 #include "common/vector_math.h"
+#include "video_core/regs_rasterizer.h"
 
 
 namespace Pica {
 namespace Pica {
 
 
@@ -44,121 +45,10 @@ namespace Pica {
 #endif // _MSC_VER
 #endif // _MSC_VER
 
 
 struct Regs {
 struct Regs {
-
     INSERT_PADDING_WORDS(0x10);
     INSERT_PADDING_WORDS(0x10);
-
     u32 trigger_irq;
     u32 trigger_irq;
-
     INSERT_PADDING_WORDS(0x2f);
     INSERT_PADDING_WORDS(0x2f);
-
-    enum class CullMode : u32 {
-        // Select which polygons are considered to be "frontfacing".
-        KeepAll = 0,
-        KeepClockWise = 1,
-        KeepCounterClockWise = 2,
-        // TODO: What does the third value imply?
-    };
-
-    union {
-        BitField<0, 2, CullMode> cull_mode;
-    };
-
-    BitField<0, 24, u32> viewport_size_x;
-
-    INSERT_PADDING_WORDS(0x1);
-
-    BitField<0, 24, u32> viewport_size_y;
-
-    INSERT_PADDING_WORDS(0x9);
-
-    BitField<0, 24, u32> viewport_depth_range;      // float24
-    BitField<0, 24, u32> viewport_depth_near_plane; // float24
-
-    BitField<0, 3, u32> vs_output_total;
-
-    union VSOutputAttributes {
-        // Maps components of output vertex attributes to semantics
-        enum Semantic : u32 {
-            POSITION_X = 0,
-            POSITION_Y = 1,
-            POSITION_Z = 2,
-            POSITION_W = 3,
-
-            QUATERNION_X = 4,
-            QUATERNION_Y = 5,
-            QUATERNION_Z = 6,
-            QUATERNION_W = 7,
-
-            COLOR_R = 8,
-            COLOR_G = 9,
-            COLOR_B = 10,
-            COLOR_A = 11,
-
-            TEXCOORD0_U = 12,
-            TEXCOORD0_V = 13,
-            TEXCOORD1_U = 14,
-            TEXCOORD1_V = 15,
-
-            TEXCOORD0_W = 16,
-
-            VIEW_X = 18,
-            VIEW_Y = 19,
-            VIEW_Z = 20,
-
-            TEXCOORD2_U = 22,
-            TEXCOORD2_V = 23,
-
-            INVALID = 31,
-        };
-
-        BitField<0, 5, Semantic> map_x;
-        BitField<8, 5, Semantic> map_y;
-        BitField<16, 5, Semantic> map_z;
-        BitField<24, 5, Semantic> map_w;
-    } vs_output_attributes[7];
-
-    INSERT_PADDING_WORDS(0xe);
-
-    enum class ScissorMode : u32 {
-        Disabled = 0,
-        Exclude = 1, // Exclude pixels inside the scissor box
-
-        Include = 3 // Exclude pixels outside the scissor box
-    };
-
-    struct {
-        BitField<0, 2, ScissorMode> mode;
-
-        union {
-            BitField<0, 16, u32> x1;
-            BitField<16, 16, u32> y1;
-        };
-
-        union {
-            BitField<0, 16, u32> x2;
-            BitField<16, 16, u32> y2;
-        };
-    } scissor_test;
-
-    union {
-        BitField<0, 10, s32> x;
-        BitField<16, 10, s32> y;
-    } viewport_corner;
-
-    INSERT_PADDING_WORDS(0x1);
-
-    // TODO: early depth
-    INSERT_PADDING_WORDS(0x1);
-
-    INSERT_PADDING_WORDS(0x2);
-
-    enum DepthBuffering : u32 {
-        WBuffering = 0,
-        ZBuffering = 1,
-    };
-    BitField<0, 1, DepthBuffering> depthmap_enable;
-
-    INSERT_PADDING_WORDS(0x12);
+    RasterizerRegs rasterizer;
 
 
     struct TextureConfig {
     struct TextureConfig {
         enum TextureType : u32 {
         enum TextureType : u32 {
@@ -1338,16 +1228,19 @@ private:
                   "Field " #field_name " has invalid position")
                   "Field " #field_name " has invalid position")
 
 
 ASSERT_REG_POSITION(trigger_irq, 0x10);
 ASSERT_REG_POSITION(trigger_irq, 0x10);
-ASSERT_REG_POSITION(cull_mode, 0x40);
-ASSERT_REG_POSITION(viewport_size_x, 0x41);
-ASSERT_REG_POSITION(viewport_size_y, 0x43);
-ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
-ASSERT_REG_POSITION(viewport_depth_near_plane, 0x4e);
-ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
-ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
-ASSERT_REG_POSITION(scissor_test, 0x65);
-ASSERT_REG_POSITION(viewport_corner, 0x68);
-ASSERT_REG_POSITION(depthmap_enable, 0x6D);
+
+ASSERT_REG_POSITION(rasterizer, 0x40);
+ASSERT_REG_POSITION(rasterizer.cull_mode, 0x40);
+ASSERT_REG_POSITION(rasterizer.viewport_size_x, 0x41);
+ASSERT_REG_POSITION(rasterizer.viewport_size_y, 0x43);
+ASSERT_REG_POSITION(rasterizer.viewport_depth_range, 0x4d);
+ASSERT_REG_POSITION(rasterizer.viewport_depth_near_plane, 0x4e);
+ASSERT_REG_POSITION(rasterizer.vs_output_attributes[0], 0x50);
+ASSERT_REG_POSITION(rasterizer.vs_output_attributes[1], 0x51);
+ASSERT_REG_POSITION(rasterizer.scissor_test, 0x65);
+ASSERT_REG_POSITION(rasterizer.viewport_corner, 0x68);
+ASSERT_REG_POSITION(rasterizer.depthmap_enable, 0x6D);
+
 ASSERT_REG_POSITION(texture0_enable, 0x80);
 ASSERT_REG_POSITION(texture0_enable, 0x80);
 ASSERT_REG_POSITION(texture0, 0x81);
 ASSERT_REG_POSITION(texture0, 0x81);
 ASSERT_REG_POSITION(texture0_format, 0x8e);
 ASSERT_REG_POSITION(texture0_format, 0x8e);

+ 13 - 11
src/video_core/rasterizer.cpp

@@ -327,14 +327,14 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
                                   ScreenToRasterizerCoordinates(v1.screenpos),
                                   ScreenToRasterizerCoordinates(v1.screenpos),
                                   ScreenToRasterizerCoordinates(v2.screenpos)};
                                   ScreenToRasterizerCoordinates(v2.screenpos)};
 
 
-    if (regs.cull_mode == Regs::CullMode::KeepAll) {
+    if (regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepAll) {
         // Make sure we always end up with a triangle wound counter-clockwise
         // Make sure we always end up with a triangle wound counter-clockwise
         if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) {
         if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) {
             ProcessTriangleInternal(v0, v2, v1, true);
             ProcessTriangleInternal(v0, v2, v1, true);
             return;
             return;
         }
         }
     } else {
     } else {
-        if (!reversed && regs.cull_mode == Regs::CullMode::KeepClockWise) {
+        if (!reversed && regs.rasterizer.cull_mode == RasterizerRegs::CullMode::KeepClockWise) {
             // Reverse vertex order and use the CCW code path.
             // Reverse vertex order and use the CCW code path.
             ProcessTriangleInternal(v0, v2, v1, true);
             ProcessTriangleInternal(v0, v2, v1, true);
             return;
             return;
@@ -351,13 +351,13 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
     u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
     u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
 
 
     // Convert the scissor box coordinates to 12.4 fixed point
     // Convert the scissor box coordinates to 12.4 fixed point
-    u16 scissor_x1 = (u16)(regs.scissor_test.x1 << 4);
-    u16 scissor_y1 = (u16)(regs.scissor_test.y1 << 4);
+    u16 scissor_x1 = (u16)(regs.rasterizer.scissor_test.x1 << 4);
+    u16 scissor_y1 = (u16)(regs.rasterizer.scissor_test.y1 << 4);
     // x2,y2 have +1 added to cover the entire sub-pixel area
     // x2,y2 have +1 added to cover the entire sub-pixel area
-    u16 scissor_x2 = (u16)((regs.scissor_test.x2 + 1) << 4);
-    u16 scissor_y2 = (u16)((regs.scissor_test.y2 + 1) << 4);
+    u16 scissor_x2 = (u16)((regs.rasterizer.scissor_test.x2 + 1) << 4);
+    u16 scissor_y2 = (u16)((regs.rasterizer.scissor_test.y2 + 1) << 4);
 
 
-    if (regs.scissor_test.mode == Regs::ScissorMode::Include) {
+    if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Include) {
         // Calculate the new bounds
         // Calculate the new bounds
         min_x = std::max(min_x, scissor_x1);
         min_x = std::max(min_x, scissor_x1);
         min_y = std::max(min_y, scissor_y1);
         min_y = std::max(min_y, scissor_y1);
@@ -411,7 +411,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 
 
             // Do not process the pixel if it's inside the scissor box and the scissor mode is set
             // Do not process the pixel if it's inside the scissor box and the scissor mode is set
             // to Exclude
             // to Exclude
-            if (regs.scissor_test.mode == Regs::ScissorMode::Exclude) {
+            if (regs.rasterizer.scissor_test.mode == RasterizerRegs::ScissorMode::Exclude) {
                 if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2)
                 if (x >= scissor_x1 && x < scissor_x2 && y >= scissor_y1 && y < scissor_y2)
                     continue;
                     continue;
             }
             }
@@ -441,12 +441,14 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
 
 
             // Not fully accurate. About 3 bits in precision are missing.
             // Not fully accurate. About 3 bits in precision are missing.
             // Z-Buffer (z / w * scale + offset)
             // Z-Buffer (z / w * scale + offset)
-            float depth_scale = float24::FromRaw(regs.viewport_depth_range).ToFloat32();
-            float depth_offset = float24::FromRaw(regs.viewport_depth_near_plane).ToFloat32();
+            float depth_scale = float24::FromRaw(regs.rasterizer.viewport_depth_range).ToFloat32();
+            float depth_offset =
+                float24::FromRaw(regs.rasterizer.viewport_depth_near_plane).ToFloat32();
             float depth = interpolated_z_over_w * depth_scale + depth_offset;
             float depth = interpolated_z_over_w * depth_scale + depth_offset;
 
 
             // Potentially switch to W-Buffer
             // Potentially switch to W-Buffer
-            if (regs.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
+            if (regs.rasterizer.depthmap_enable ==
+                Pica::RasterizerRegs::DepthBuffering::WBuffering) {
                 // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
                 // W-Buffer (z * scale + w * offset = (z / w * scale + offset) * w)
                 depth *= interpolated_w_inverse.ToFloat32() * wsum;
                 depth *= interpolated_w_inverse.ToFloat32() * wsum;
             }
             }

+ 129 - 0
src/video_core/regs_rasterizer.h

@@ -0,0 +1,129 @@
+// Copyright 2017 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace Pica {
+
+struct RasterizerRegs {
+    enum class CullMode : u32 {
+        // Select which polygons are considered to be "frontfacing".
+        KeepAll = 0,
+        KeepClockWise = 1,
+        KeepCounterClockWise = 2,
+        // TODO: What does the third value imply?
+    };
+
+    union {
+        BitField<0, 2, CullMode> cull_mode;
+    };
+
+    BitField<0, 24, u32> viewport_size_x;
+
+    INSERT_PADDING_WORDS(0x1);
+
+    BitField<0, 24, u32> viewport_size_y;
+
+    INSERT_PADDING_WORDS(0x9);
+
+    BitField<0, 24, u32> viewport_depth_range;      // float24
+    BitField<0, 24, u32> viewport_depth_near_plane; // float24
+
+    BitField<0, 3, u32> vs_output_total;
+
+    union VSOutputAttributes {
+        // Maps components of output vertex attributes to semantics
+        enum Semantic : u32 {
+            POSITION_X = 0,
+            POSITION_Y = 1,
+            POSITION_Z = 2,
+            POSITION_W = 3,
+
+            QUATERNION_X = 4,
+            QUATERNION_Y = 5,
+            QUATERNION_Z = 6,
+            QUATERNION_W = 7,
+
+            COLOR_R = 8,
+            COLOR_G = 9,
+            COLOR_B = 10,
+            COLOR_A = 11,
+
+            TEXCOORD0_U = 12,
+            TEXCOORD0_V = 13,
+            TEXCOORD1_U = 14,
+            TEXCOORD1_V = 15,
+
+            TEXCOORD0_W = 16,
+
+            VIEW_X = 18,
+            VIEW_Y = 19,
+            VIEW_Z = 20,
+
+            TEXCOORD2_U = 22,
+            TEXCOORD2_V = 23,
+
+            INVALID = 31,
+        };
+
+        BitField<0, 5, Semantic> map_x;
+        BitField<8, 5, Semantic> map_y;
+        BitField<16, 5, Semantic> map_z;
+        BitField<24, 5, Semantic> map_w;
+    } vs_output_attributes[7];
+
+    INSERT_PADDING_WORDS(0xe);
+
+    enum class ScissorMode : u32 {
+        Disabled = 0,
+        Exclude = 1, // Exclude pixels inside the scissor box
+
+        Include = 3 // Exclude pixels outside the scissor box
+    };
+
+    struct {
+        BitField<0, 2, ScissorMode> mode;
+
+        union {
+            BitField<0, 16, u32> x1;
+            BitField<16, 16, u32> y1;
+        };
+
+        union {
+            BitField<0, 16, u32> x2;
+            BitField<16, 16, u32> y2;
+        };
+    } scissor_test;
+
+    union {
+        BitField<0, 10, s32> x;
+        BitField<16, 10, s32> y;
+    } viewport_corner;
+
+    INSERT_PADDING_WORDS(0x1);
+
+    // TODO: early depth
+    INSERT_PADDING_WORDS(0x1);
+
+    INSERT_PADDING_WORDS(0x2);
+
+    enum DepthBuffering : u32 {
+        WBuffering = 0,
+        ZBuffering = 1,
+    };
+    BitField<0, 1, DepthBuffering> depthmap_enable;
+
+    INSERT_PADDING_WORDS(0x12);
+};
+
+static_assert(sizeof(RasterizerRegs) == 0x40 * sizeof(u32),
+              "RasterizerRegs struct has incorrect size");
+
+} // namespace Pica

+ 29 - 25
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -197,13 +197,16 @@ void RasterizerOpenGL::DrawTriangles() {
 
 
     // Sync the viewport
     // Sync the viewport
     // These registers hold half-width and half-height, so must be multiplied by 2
     // These registers hold half-width and half-height, so must be multiplied by 2
-    GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
-    GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;
+    GLsizei viewport_width =
+        (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() * 2;
+    GLsizei viewport_height =
+        (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() * 2;
 
 
-    glViewport((GLint)(rect.left + regs.viewport_corner.x * color_surface->res_scale_width),
-               (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
-               (GLsizei)(viewport_width * color_surface->res_scale_width),
-               (GLsizei)(viewport_height * color_surface->res_scale_height));
+    glViewport(
+        (GLint)(rect.left + regs.rasterizer.viewport_corner.x * color_surface->res_scale_width),
+        (GLint)(rect.bottom + regs.rasterizer.viewport_corner.y * color_surface->res_scale_height),
+        (GLsizei)(viewport_width * color_surface->res_scale_width),
+        (GLsizei)(viewport_height * color_surface->res_scale_height));
 
 
     if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
     if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
         uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
         uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
@@ -215,16 +218,16 @@ void RasterizerOpenGL::DrawTriangles() {
 
 
     // Scissor checks are window-, not viewport-relative, which means that if the cached texture
     // Scissor checks are window-, not viewport-relative, which means that if the cached texture
     // sub-rect changes, the scissor bounds also need to be updated.
     // sub-rect changes, the scissor bounds also need to be updated.
-    GLint scissor_x1 =
-        static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
-    GLint scissor_y1 =
-        static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
+    GLint scissor_x1 = static_cast<GLint>(
+        rect.left + regs.rasterizer.scissor_test.x1 * color_surface->res_scale_width);
+    GLint scissor_y1 = static_cast<GLint>(
+        rect.bottom + regs.rasterizer.scissor_test.y1 * color_surface->res_scale_height);
     // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
     // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
     // scaling or doing multisampling.
     // scaling or doing multisampling.
-    GLint scissor_x2 =
-        static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
+    GLint scissor_x2 = static_cast<GLint>(
+        rect.left + (regs.rasterizer.scissor_test.x2 + 1) * color_surface->res_scale_width);
     GLint scissor_y2 = static_cast<GLint>(
     GLint scissor_y2 = static_cast<GLint>(
-        rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
+        rect.bottom + (regs.rasterizer.scissor_test.y2 + 1) * color_surface->res_scale_height);
 
 
     if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
     if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
         uniform_block_data.data.scissor_x2 != scissor_x2 ||
         uniform_block_data.data.scissor_x2 != scissor_x2 ||
@@ -316,20 +319,20 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 
 
     switch (id) {
     switch (id) {
     // Culling
     // Culling
-    case PICA_REG_INDEX(cull_mode):
+    case PICA_REG_INDEX(rasterizer.cull_mode):
         SyncCullMode();
         SyncCullMode();
         break;
         break;
 
 
     // Depth modifiers
     // Depth modifiers
-    case PICA_REG_INDEX(viewport_depth_range):
+    case PICA_REG_INDEX(rasterizer.viewport_depth_range):
         SyncDepthScale();
         SyncDepthScale();
         break;
         break;
-    case PICA_REG_INDEX(viewport_depth_near_plane):
+    case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane):
         SyncDepthOffset();
         SyncDepthOffset();
         break;
         break;
 
 
     // Depth buffering
     // Depth buffering
-    case PICA_REG_INDEX(depthmap_enable):
+    case PICA_REG_INDEX(rasterizer.depthmap_enable):
         shader_dirty = true;
         shader_dirty = true;
         break;
         break;
 
 
@@ -398,7 +401,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
         break;
         break;
 
 
     // Scissor test
     // Scissor test
-    case PICA_REG_INDEX(scissor_test.mode):
+    case PICA_REG_INDEX(rasterizer.scissor_test.mode):
         shader_dirty = true;
         shader_dirty = true;
         break;
         break;
 
 
@@ -1110,30 +1113,31 @@ void RasterizerOpenGL::SetShader() {
 void RasterizerOpenGL::SyncCullMode() {
 void RasterizerOpenGL::SyncCullMode() {
     const auto& regs = Pica::g_state.regs;
     const auto& regs = Pica::g_state.regs;
 
 
-    switch (regs.cull_mode) {
-    case Pica::Regs::CullMode::KeepAll:
+    switch (regs.rasterizer.cull_mode) {
+    case Pica::RasterizerRegs::CullMode::KeepAll:
         state.cull.enabled = false;
         state.cull.enabled = false;
         break;
         break;
 
 
-    case Pica::Regs::CullMode::KeepClockWise:
+    case Pica::RasterizerRegs::CullMode::KeepClockWise:
         state.cull.enabled = true;
         state.cull.enabled = true;
         state.cull.front_face = GL_CW;
         state.cull.front_face = GL_CW;
         break;
         break;
 
 
-    case Pica::Regs::CullMode::KeepCounterClockWise:
+    case Pica::RasterizerRegs::CullMode::KeepCounterClockWise:
         state.cull.enabled = true;
         state.cull.enabled = true;
         state.cull.front_face = GL_CCW;
         state.cull.front_face = GL_CCW;
         break;
         break;
 
 
     default:
     default:
-        LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.cull_mode.Value());
+        LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.rasterizer.cull_mode.Value());
         UNIMPLEMENTED();
         UNIMPLEMENTED();
         break;
         break;
     }
     }
 }
 }
 
 
 void RasterizerOpenGL::SyncDepthScale() {
 void RasterizerOpenGL::SyncDepthScale() {
-    float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
+    float depth_scale =
+        Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_range).ToFloat32();
     if (depth_scale != uniform_block_data.data.depth_scale) {
     if (depth_scale != uniform_block_data.data.depth_scale) {
         uniform_block_data.data.depth_scale = depth_scale;
         uniform_block_data.data.depth_scale = depth_scale;
         uniform_block_data.dirty = true;
         uniform_block_data.dirty = true;
@@ -1142,7 +1146,7 @@ void RasterizerOpenGL::SyncDepthScale() {
 
 
 void RasterizerOpenGL::SyncDepthOffset() {
 void RasterizerOpenGL::SyncDepthOffset() {
     float depth_offset =
     float depth_offset =
-        Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
+        Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_near_plane).ToFloat32();
     if (depth_offset != uniform_block_data.data.depth_offset) {
     if (depth_offset != uniform_block_data.data.depth_offset) {
         uniform_block_data.data.depth_offset = depth_offset;
         uniform_block_data.data.depth_offset = depth_offset;
         uniform_block_data.dirty = true;
         uniform_block_data.dirty = true;

+ 4 - 4
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -52,9 +52,9 @@ union PicaShaderConfig {
 
 
         const auto& regs = Pica::g_state.regs;
         const auto& regs = Pica::g_state.regs;
 
 
-        state.scissor_test_mode = regs.scissor_test.mode;
+        state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
 
 
-        state.depthmap_enable = regs.depthmap_enable;
+        state.depthmap_enable = regs.rasterizer.depthmap_enable;
 
 
         state.alpha_test_func = regs.output_merger.alpha_test.enable
         state.alpha_test_func = regs.output_merger.alpha_test.enable
                                     ? regs.output_merger.alpha_test.func.Value()
                                     ? regs.output_merger.alpha_test.func.Value()
@@ -172,12 +172,12 @@ union PicaShaderConfig {
 
 
     struct State {
     struct State {
         Pica::Regs::CompareFunc alpha_test_func;
         Pica::Regs::CompareFunc alpha_test_func;
-        Pica::Regs::ScissorMode scissor_test_mode;
+        Pica::RasterizerRegs::ScissorMode scissor_test_mode;
         Pica::Regs::TextureConfig::TextureType texture0_type;
         Pica::Regs::TextureConfig::TextureType texture0_type;
         std::array<TevStageConfigRaw, 6> tev_stages;
         std::array<TevStageConfigRaw, 6> tev_stages;
         u8 combiner_buffer_input;
         u8 combiner_buffer_input;
 
 
-        Pica::Regs::DepthBuffering depthmap_enable;
+        Pica::RasterizerRegs::DepthBuffering depthmap_enable;
         Pica::Regs::FogMode fog_mode;
         Pica::Regs::FogMode fog_mode;
         bool fog_flip;
         bool fog_flip;
 
 

+ 4 - 3
src/video_core/renderer_opengl/gl_shader_gen.cpp

@@ -13,6 +13,7 @@
 #include "video_core/renderer_opengl/gl_shader_util.h"
 #include "video_core/renderer_opengl/gl_shader_util.h"
 
 
 using Pica::Regs;
 using Pica::Regs;
+using Pica::RasterizerRegs;
 using TevStageConfig = Regs::TevStageConfig;
 using TevStageConfig = Regs::TevStageConfig;
 
 
 namespace GLShader {
 namespace GLShader {
@@ -639,10 +640,10 @@ vec4 secondary_fragment_color = vec4(0.0);
     }
     }
 
 
     // Append the scissor test
     // Append the scissor test
-    if (state.scissor_test_mode != Regs::ScissorMode::Disabled) {
+    if (state.scissor_test_mode != RasterizerRegs::ScissorMode::Disabled) {
         out += "if (";
         out += "if (";
         // Negate the condition if we have to keep only the pixels outside the scissor box
         // Negate the condition if we have to keep only the pixels outside the scissor box
-        if (state.scissor_test_mode == Regs::ScissorMode::Include)
+        if (state.scissor_test_mode == RasterizerRegs::ScissorMode::Include)
             out += "!";
             out += "!";
         out += "(gl_FragCoord.x >= scissor_x1 && "
         out += "(gl_FragCoord.x >= scissor_x1 && "
                "gl_FragCoord.y >= scissor_y1 && "
                "gl_FragCoord.y >= scissor_y1 && "
@@ -652,7 +653,7 @@ vec4 secondary_fragment_color = vec4(0.0);
 
 
     out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
     out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
     out += "float depth = z_over_w * depth_scale + depth_offset;\n";
     out += "float depth = z_over_w * depth_scale + depth_offset;\n";
-    if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
+    if (state.depthmap_enable == Pica::RasterizerRegs::DepthBuffering::WBuffering) {
         out += "depth /= gl_FragCoord.w;\n";
         out += "depth /= gl_FragCoord.w;\n";
     }
     }
 
 

+ 4 - 4
src/video_core/shader/shader.cpp

@@ -20,7 +20,7 @@ namespace Pica {
 
 
 namespace Shader {
 namespace Shader {
 
 
-OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) {
+OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& input) {
     // Setup output data
     // Setup output data
     union {
     union {
         OutputVertex ret{};
         OutputVertex ret{};
@@ -33,16 +33,16 @@ OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer
     for (unsigned int i = 0; i < num_attributes; ++i) {
     for (unsigned int i = 0; i < num_attributes; ++i) {
         const auto& output_register_map = regs.vs_output_attributes[i];
         const auto& output_register_map = regs.vs_output_attributes[i];
 
 
-        Regs::VSOutputAttributes::Semantic semantics[4] = {
+        RasterizerRegs::VSOutputAttributes::Semantic semantics[4] = {
             output_register_map.map_x, output_register_map.map_y, output_register_map.map_z,
             output_register_map.map_x, output_register_map.map_y, output_register_map.map_z,
             output_register_map.map_w};
             output_register_map.map_w};
 
 
         for (unsigned comp = 0; comp < 4; ++comp) {
         for (unsigned comp = 0; comp < 4; ++comp) {
-            Regs::VSOutputAttributes::Semantic semantic = semantics[comp];
+            RasterizerRegs::VSOutputAttributes::Semantic semantic = semantics[comp];
             float24* out = &vertex_slots[semantic];
             float24* out = &vertex_slots[semantic];
             if (semantic < vertex_slots.size()) {
             if (semantic < vertex_slots.size()) {
                 *out = input.attr[i][comp];
                 *out = input.attr[i][comp];
-            } else if (semantic != Regs::VSOutputAttributes::INVALID) {
+            } else if (semantic != RasterizerRegs::VSOutputAttributes::INVALID) {
                 LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic);
                 LOG_ERROR(HW_GPU, "Invalid/unknown semantic id: %u", (unsigned int)semantic);
             }
             }
         }
         }

+ 9 - 9
src/video_core/shader/shader.h

@@ -39,19 +39,19 @@ struct OutputVertex {
     INSERT_PADDING_WORDS(1);
     INSERT_PADDING_WORDS(1);
     Math::Vec2<float24> tc2;
     Math::Vec2<float24> tc2;
 
 
-    static OutputVertex FromAttributeBuffer(const Regs& regs, AttributeBuffer& output);
+    static OutputVertex FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& output);
 };
 };
 #define ASSERT_POS(var, pos)                                                                       \
 #define ASSERT_POS(var, pos)                                                                       \
     static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong "       \
     static_assert(offsetof(OutputVertex, var) == pos * sizeof(float24), "Semantic at wrong "       \
                                                                         "offset.")
                                                                         "offset.")
-ASSERT_POS(pos, Regs::VSOutputAttributes::POSITION_X);
-ASSERT_POS(quat, Regs::VSOutputAttributes::QUATERNION_X);
-ASSERT_POS(color, Regs::VSOutputAttributes::COLOR_R);
-ASSERT_POS(tc0, Regs::VSOutputAttributes::TEXCOORD0_U);
-ASSERT_POS(tc1, Regs::VSOutputAttributes::TEXCOORD1_U);
-ASSERT_POS(tc0_w, Regs::VSOutputAttributes::TEXCOORD0_W);
-ASSERT_POS(view, Regs::VSOutputAttributes::VIEW_X);
-ASSERT_POS(tc2, Regs::VSOutputAttributes::TEXCOORD2_U);
+ASSERT_POS(pos, RasterizerRegs::VSOutputAttributes::POSITION_X);
+ASSERT_POS(quat, RasterizerRegs::VSOutputAttributes::QUATERNION_X);
+ASSERT_POS(color, RasterizerRegs::VSOutputAttributes::COLOR_R);
+ASSERT_POS(tc0, RasterizerRegs::VSOutputAttributes::TEXCOORD0_U);
+ASSERT_POS(tc1, RasterizerRegs::VSOutputAttributes::TEXCOORD1_U);
+ASSERT_POS(tc0_w, RasterizerRegs::VSOutputAttributes::TEXCOORD0_W);
+ASSERT_POS(view, RasterizerRegs::VSOutputAttributes::VIEW_X);
+ASSERT_POS(tc2, RasterizerRegs::VSOutputAttributes::TEXCOORD2_U);
 #undef ASSERT_POS
 #undef ASSERT_POS
 static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
 static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
 static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size");
 static_assert(sizeof(OutputVertex) == 24 * sizeof(float), "OutputVertex has invalid size");